選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 11年前
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application Added Thread classes 10年前
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10年前
bullet build: remove dead PS3 code. 10年前
data build: reorganise automake build system. 13年前
debug Revamped Game/Draw groups to split stuff and help spreading tick 10年前
easymesh Add color var in lua 10年前
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10年前
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10年前
imgui Revamped Game/Draw groups to split stuff and help spreading tick 10年前
input Revamped Game/Draw groups to split stuff and help spreading tick 10年前
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10年前
lolua lua: fix compilation issues. 10年前
lua Split Tileset in TextureImage -> Tileset 10年前
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10年前
mesh Added various stuff 10年前
platform Revamped Game/Draw groups to split stuff and help spreading tick 10年前
sys Revamped Game/Draw groups to split stuff and help spreading tick 10年前
t matrix: using permutation and LU decomposition for determinant and inverse computing 10年前
Makefile.am Split Tileset in TextureImage -> Tileset 10年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
dict.cpp base: some Windows compilation fixes. 10年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
entity.h Revamped Game/Draw groups to split stuff and help spreading tick 10年前
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
gradient.lolfx scene: start working on the scene class reorganisation. 10年前
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10年前
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 10年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolgl.h build: remove dead PS3 code. 10年前
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
sample.cpp build: remove dead PS3 code. 10年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
scene.cpp build: some PS4 compilation fixes. 10年前
scene.h scene: remove functions that aren’t that useful. 10年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
text.cpp base: more lowercase shit. 10年前
text.h Added some shit in controller and text 10年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 10年前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
textureimage.h Split Tileset in TextureImage -> Tileset 10年前
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
tileset.cpp Split Tileset in TextureImage -> Tileset 10年前
tileset.h Split Tileset in TextureImage -> Tileset 10年前
utils.h Add color var in lua 10年前
video.cpp build: remove dead PS3 code. 10年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
world.cpp 2nd pass on Lua integration. 10年前
world.h 2nd pass on Lua integration. 10年前
worldentity.cpp Fixed some stuff and added some small tweaks 10年前
worldentity.h Fixed some stuff and added some small tweaks 10年前