25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 11 yıl önce
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application Added Thread classes 9 yıl önce
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 yıl önce
bullet build: remove dead PS3 code. 9 yıl önce
data build: reorganise automake build system. 13 yıl önce
debug Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
easymesh Add color var in lua 9 yıl önce
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 yıl önce
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 yıl önce
imgui Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
input Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 yıl önce
lolua lua: fix compilation issues. 9 yıl önce
lua Split Tileset in TextureImage -> Tileset 9 yıl önce
math misc: lots of compilation fixes for Visual Studio (related to mediocre 9 yıl önce
mesh Added various stuff 9 yıl önce
platform Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
sys Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
t matrix: using permutation and LU decomposition for determinant and inverse computing 9 yıl önce
Makefile.am Split Tileset in TextureImage -> Tileset 9 yıl önce
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
dict.cpp base: some Windows compilation fixes. 9 yıl önce
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9 yıl önce
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
entity.h Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
gradient.lolfx scene: start working on the scene class reorganisation. 9 yıl önce
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 yıl önce
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 9 yıl önce
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
lolgl.h build: remove dead PS3 code. 9 yıl önce
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 yıl önce
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 yıl önce
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
sample.cpp build: remove dead PS3 code. 9 yıl önce
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
scene.cpp build: some PS4 compilation fixes. 9 yıl önce
scene.h scene: remove functions that aren’t that useful. 9 yıl önce
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
text.cpp base: more lowercase shit. 9 yıl önce
text.h Added some shit in controller and text 9 yıl önce
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 yıl önce
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 yıl önce
textureimage.h Split Tileset in TextureImage -> Tileset 9 yıl önce
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 9 yıl önce
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 yıl önce
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
tileset.cpp Split Tileset in TextureImage -> Tileset 9 yıl önce
tileset.h Split Tileset in TextureImage -> Tileset 9 yıl önce
utils.h Add color var in lua 9 yıl önce
video.cpp build: remove dead PS3 code. 9 yıl önce
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 yıl önce
world.cpp 2nd pass on Lua integration. 9 yıl önce
world.h 2nd pass on Lua integration. 9 yıl önce
worldentity.cpp Fixed some stuff and added some small tweaks 9 yıl önce
worldentity.h Fixed some stuff and added some small tweaks 9 yıl önce