Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 лет назад
..
01_triangle.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 лет назад
01_triangle.lolfx build: put tutorials and lol.js in a new "demos" directory. 11 лет назад
01_triangle.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
02_cube.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 лет назад
02_cube.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 лет назад
02_cube.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
03_noise.cpp gpu: rename uniforms here and there for consistency. 8 лет назад
03_noise.lolfx gpu: rename uniforms here and there for consistency. 8 лет назад
03_noise.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
04_texture.cpp misc: some refactoring in texture handling. 8 лет назад
04_texture.lolfx hsv2rgb 6th 8 лет назад
04_texture.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
05_easymesh.cpp Merge branch 'master' into scenegraph 8 лет назад
05_easymesh.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
06_sprite.cpp scene: allow to rotate sprites around the Z axis. 8 лет назад
06_sprite.png build: put tutorials and lol.js in a new "demos" directory. 11 лет назад
06_sprite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
07_input.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 лет назад
07_input.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 лет назад
07_input.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
08_fbo.cpp misc: some refactoring in texture handling. 8 лет назад
08_fbo.lolfx gpu: rename uniforms here and there for consistency. 8 лет назад
08_fbo.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
11_fractal.cpp input: fix or disable input code in side projects so that everything builds. 8 лет назад
11_fractal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 лет назад
11_fractal.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
12_distance.lolfx gpu: rename uniforms here and there for consistency. 8 лет назад
12_texture_to_screen.lolfx gpu: rename uniforms here and there for consistency. 8 лет назад
12_voronoi.cpp misc: some refactoring in texture handling. 8 лет назад
12_voronoi.lolfx gpu: rename uniforms here and there for consistency. 8 лет назад
12_voronoi.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 лет назад
12_voronoi_distance.lolfx gpu: rename uniforms here and there for consistency. 8 лет назад
12_voronoi_setup.lolfx gpu: rename uniforms here and there for consistency. 8 лет назад
Makefile.am build: fix a few compilation issues with input v2. 8 лет назад