.. |
01_triangle.cpp
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 лет назад |
01_triangle.lolfx
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 лет назад |
01_triangle.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
02_cube.cpp
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 лет назад |
02_cube.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 лет назад |
02_cube.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
03_noise.cpp
|
gpu: rename uniforms here and there for consistency.
|
8 лет назад |
03_noise.lolfx
|
gpu: rename uniforms here and there for consistency.
|
8 лет назад |
03_noise.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
04_texture.cpp
|
misc: some refactoring in texture handling.
|
8 лет назад |
04_texture.lolfx
|
hsv2rgb 6th
|
8 лет назад |
04_texture.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
05_easymesh.cpp
|
Merge branch 'master' into scenegraph
|
8 лет назад |
05_easymesh.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
06_sprite.cpp
|
scene: allow to rotate sprites around the Z axis.
|
8 лет назад |
06_sprite.png
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 лет назад |
06_sprite.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
07_input.cpp
|
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
|
8 лет назад |
07_input.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 лет назад |
07_input.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
08_fbo.cpp
|
misc: some refactoring in texture handling.
|
8 лет назад |
08_fbo.lolfx
|
gpu: rename uniforms here and there for consistency.
|
8 лет назад |
08_fbo.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
11_fractal.cpp
|
input: fix or disable input code in side projects so that everything builds.
|
8 лет назад |
11_fractal.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 лет назад |
11_fractal.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
12_distance.lolfx
|
gpu: rename uniforms here and there for consistency.
|
8 лет назад |
12_texture_to_screen.lolfx
|
gpu: rename uniforms here and there for consistency.
|
8 лет назад |
12_voronoi.cpp
|
misc: some refactoring in texture handling.
|
8 лет назад |
12_voronoi.lolfx
|
gpu: rename uniforms here and there for consistency.
|
8 лет назад |
12_voronoi.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
8 лет назад |
12_voronoi_distance.lolfx
|
gpu: rename uniforms here and there for consistency.
|
8 лет назад |
12_voronoi_setup.lolfx
|
gpu: rename uniforms here and there for consistency.
|
8 лет назад |
Makefile.am
|
build: fix a few compilation issues with input v2.
|
8 лет назад |