Benjamin ‘Touky’ Huet
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115bd31b0e
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Learn your fucking operators, you dumbass !!!!!
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10 years ago |
Benjamin ‘Touky’ Huet
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809600ea47
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Fixed Thread-safe image loading
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10 years ago |
Benjamin ‘Touky’ Huet
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101365933f
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Added better Custom string support for safe enum
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10 years ago |
Sam Hocevar
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3ca9fb109a
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build: fix some badly merged headers.
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10 years ago |
Sam Hocevar
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79ed58f1f0
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Merge branch 'master' into scenegraph
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10 years ago |
Sam Hocevar
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d16595a0bc
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image: some refactoring of the Image class. Not final.
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10 years ago |
Sam Hocevar
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4d54404377
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build: update autotools build.
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10 years ago |
Sam Hocevar
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b5672a6f61
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neercs: refactor the shader system.
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10 years ago |
Benjamin ‘Touky’ Huet
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fe50f4f05e
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fixed sln
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10 years ago |
Sam Hocevar
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e8bf5237d2
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bullet: fix a very verbose C++11 warning.
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10 years ago |
Lolbot
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ed8afab4bb
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fixed 58 files out of 2859:
- removed 0 CR characters
- removed 112 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 58 svn:eol-style properties
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10 years ago |
Sam Hocevar
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ce1d39cc3a
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image: import old libpipi code, hoping it can be upgraded to C++ and
merged iteratively with our current image processing code.
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10 years ago |
Sam Hocevar
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5f17711f91
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math: minor cleanup.
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10 years ago |
Sam Hocevar
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1544efa0cd
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image: the GDI+ backend can now save images, too.
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10 years ago |
Sam Hocevar
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1a19fe393e
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gpu: fix an annoying Visual Studio warning in renderer.h.
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10 years ago |
Sam Hocevar
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d982b67aaa
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image: add methods to save images and a small test program.
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10 years ago |
Sam Hocevar
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8c3794a168
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base: support range-based for loops in lol::Array.
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10 years ago |
Sam Hocevar
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1713602077
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math: revert the lvalue vector swizzles because VS2012 lags behind.
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10 years ago |
Sam Hocevar
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ab470ef409
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math: activate vector swizzling for lvalues.
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10 years ago |
Sam Hocevar
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44dec8612e
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core: fix minor Windows and Raspberry compilation issues.
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10 years ago |
Sam Hocevar
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3c8ef15f0e
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gpu: switch some types to enum classes to check C++11 support.
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10 years ago |
Sam Hocevar
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99db2f0c11
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base: port all existing codebase to safe enums where absolutely required.
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10 years ago |
Sam Hocevar
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47e71bda63
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base: rough implementation of safe enums with minimal ToString() support.
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10 years ago |
Sam Hocevar
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7e769d6c79
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base: make the safe enums slightly safer. :-)
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10 years ago |
Sam Hocevar
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231d74f1f8
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gpu: implement RenderContext::SetBlendEquation().
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10 years ago |
Sam Hocevar
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38c5068834
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build: add palette.lolfx to Makefile.am.
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10 years ago |
Lolbot
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7f6d2054e5
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fixed 5 files out of 2793:
- removed 2 CR characters
- removed 16 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 4 svn:eol-style properties
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10 years ago |
Benjamin ‘Touky’ Huet
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1e4af19a89
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Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
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10 years ago |
Benjamin ‘Touky’ Huet
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f5e37a4337
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AddedSprite_sorter stores parameters now.
Added palette in Scene.
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10 years ago |
Benjamin ‘Touky’ Huet
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d075ef8861
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tweak
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10 years ago |
Benjamin ‘Touky’ Huet
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36b5b9e228
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tweaks
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10 years ago |
Benjamin ‘Touky’ Huet
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670a8914ad
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Added thread sort && info build for SpriteSorter
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10 years ago |
Sam Hocevar
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cdfb4e7abf
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math: fix a few compilation warnings.
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10 years ago |
Benjamin ‘Touky’ Huet
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25fc3cd5d6
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Added Generic thread manager
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10 years ago |
Benjamin ‘Touky’ Huet
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a78293bf92
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tileset zoom fix -sowwwwy-
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10 years ago |
Sam Hocevar
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8161743ac7
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build: autoconf build fixes.
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10 years ago |
Benjamin ‘Touky’ Huet
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52970d9546
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lolcore fix
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10 years ago |
Benjamin ‘Touky’ Huet
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1aca6207a2
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oups
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10 years ago |
Benjamin ‘Touky’ Huet
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58a0c1001a
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ThreadManager is now an entity, it's awesooooome
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10 years ago |
Benjamin ‘Touky’ Huet
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97b224f4fa
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Revamped thread manager to be useful -Thread are job independent now-
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10 years ago |
Sam Hocevar
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79b3493a0c
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build: a few gcc/makefile compilation fixes.
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10 years ago |
Lolbot
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bb4f3923cd
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fixed 18 files out of 2788:
- removed 121 CR characters
- removed 0 trailing whitespaces
- replaced 1 tabs with spaces
- fixed 18 svn:eol-style properties
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10 years ago |
Benjamin ‘Touky’ Huet
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f3888782da
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geom tweak
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10 years ago |
Benjamin ‘Touky’ Huet
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9a09939793
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Added SpriteSorter and SquadShooter
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10 years ago |
Benjamin ‘Touky’ Huet
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706766893f
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Fixed geometry stupidity calculations
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10 years ago |
Benjamin ‘Touky’ Huet
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3d4b3d53c3
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Added bunch of stuff on threads and images.
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10 years ago |
Sam Hocevar
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826ad3bd9f
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build: move stuff out of private directories.
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10 years ago |
Sam Hocevar
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c9b8ff54a1
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misc: some refactoring in texture handling.
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10 years ago |
Sam Hocevar
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a66e5c6dab
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geometry: implement point-to-segment distance function.
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10 years ago |
Benjamin ‘Touky’ Huet
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b98584957c
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Added Mouse scroll as axis.
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10 years ago |