|
- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cmath>
-
- #include "core.h"
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(AtomicTest)
- {
- LOLUNIT_TEST(SingleThread)
- {
- Atomic<int> i = 0;
-
- LOLUNIT_ASSERT_EQUAL(0, (int)i);
-
- int a1 = i++;
- LOLUNIT_ASSERT_EQUAL(0, a1);
- LOLUNIT_ASSERT_EQUAL(1, (int)i);
-
- int a2 = i--;
- LOLUNIT_ASSERT_EQUAL(1, a2);
- LOLUNIT_ASSERT_EQUAL(0, (int)i);
-
- int a3 = ++i;
- LOLUNIT_ASSERT_EQUAL(1, a3);
- LOLUNIT_ASSERT_EQUAL(1, (int)i);
-
- int a4 = --i;
- LOLUNIT_ASSERT_EQUAL(0, a4);
- LOLUNIT_ASSERT_EQUAL(0, (int)i);
- }
- };
-
- } /* namespace lol */
|