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Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 vuotta sitten
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csgbsp.cpp fixed 27 files out of 2315: 13 vuotta sitten
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 vuotta sitten
easymesh-compiler.cpp Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 vuotta sitten
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 vuotta sitten
easymesh-parser.y easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 13 vuotta sitten
easymesh-scanner.l easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 13 vuotta sitten
easymesh.cpp scene: start refactoring the camera code; we now have a stack of cameras 13 vuotta sitten
easymesh.h easymesh : Tweak previous crashfix. 13 vuotta sitten
shiny.lolfx Added VertexDictionnary object to manage vertices with same coord && connected vertices. 13 vuotta sitten
shiny_SK.lolfx fixed 4 files out of 2376: 13 vuotta sitten
shinydebugUV.lolfx gpu: fix GLSL ES syntax errors in various shaders. 13 vuotta sitten
shinydebuglighting.lolfx render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 vuotta sitten
shinydebugnormal.lolfx gpu: fix GLSL ES syntax errors in various shaders. 13 vuotta sitten
shinydebugwireframe.lolfx render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 vuotta sitten