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Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 lat temu
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benchmark misc: fix some coding errors found by Coverity. 8 lat temu
data shiny*.lolfx : light reflect FIX 8 lat temu
generated Light : Added Type SfEnum. 8 lat temu
javascript tweak 8 lat temu
math lolremez: move LolRemez out of the engine, it's really too specific. 8 lat temu
physics assert on non-handled raycast. 8 lat temu
sandbox build: reorganise automake build system. 12 lat temu
unit test: remove isnan() unit tests because we can't rely on that function. 8 lat temu
xolotl gpu: move more platform-specific code from Video to Render. 11 lat temu
Makefile.am mishap in MeshViewer makefile 8 lat temu
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 lat temu
benchsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 lat temu
btphystest.cpp scene: fix light object usage in various demos and example programs. 8 lat temu
btphystest.h btphystest : InitApp delay 8 lat temu
btphystest.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 lat temu
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 lat temu
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 lat temu
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 lat temu
meshviewer.cpp shiny*.lolfx : light reflect FIX 8 lat temu
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 lat temu
meshviewer.index.html MVWeb tweak 8 lat temu
meshviewer.nacl.html MVWeb tweak 8 lat temu
meshviewer.nacl.nmf meshviewer files name straightening 8 lat temu
meshviewer.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 lat temu
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 8 lat temu
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 lat temu
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 lat temu
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 lat temu
physicobject.h btPhystest fixup 8 lat temu
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 lat temu
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 lat temu
scenesetup-parser.y Light : Added Type SfEnum. 8 lat temu
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 lat temu
scenesetup.cpp MViewer : Added Light & axis gizmo 8 lat temu
scenesetup.h MViewer : Added Light & axis gizmo 8 lat temu
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 lat temu
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 lat temu
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 lat temu
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 lat temu
testsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 lat temu