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Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. пре 11 година
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benchmark misc: fix some coding errors found by Coverity. пре 8 година
data shiny*.lolfx : light reflect FIX пре 8 година
generated Light : Added Type SfEnum. пре 8 година
javascript tweak пре 8 година
math lolremez: move LolRemez out of the engine, it's really too specific. пре 8 година
physics assert on non-handled raycast. пре 8 година
sandbox build: reorganise automake build system. пре 12 година
unit test: remove isnan() unit tests because we can't rely on that function. пре 8 година
xolotl gpu: move more platform-specific code from Video to Render. пре 11 година
Makefile.am mishap in MeshViewer makefile пре 8 година
benchsuite.cpp base: implement UNUSED() macro and put it here and there. пре 12 година
benchsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. пре 8 година
btphystest.cpp scene: fix light object usage in various demos and example programs. пре 8 година
btphystest.h btphystest : InitApp delay пре 8 година
btphystest.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. пре 8 година
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. пре 8 година
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. пре 8 година
front_camera_sprite.lolfx lolcatz shader WebGL compatible. пре 8 година
meshviewer.cpp shiny*.lolfx : light reflect FIX пре 8 година
meshviewer.em.html meshviewer html version now uses cookies to autosave command. пре 8 година
meshviewer.index.html MVWeb tweak пре 8 година
meshviewer.nacl.html MVWeb tweak пре 8 година
meshviewer.nacl.nmf meshviewer files name straightening пре 8 година
meshviewer.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. пре 8 година
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. пре 8 година
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. пре 8 година
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. пре 8 година
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. пре 8 година
physicobject.h btPhystest fixup пре 8 година
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler пре 8 година
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler пре 8 година
scenesetup-parser.y Light : Added Type SfEnum. пре 8 година
scenesetup-scanner.l MViewer : Added Light & axis gizmo пре 8 година
scenesetup.cpp MViewer : Added Light & axis gizmo пре 8 година
scenesetup.h MViewer : Added Light & axis gizmo пре 8 година
scenesetupdictionnary.js MViewer : Added Light & axis gizmo пре 8 година
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
testsuite.cpp base: implement UNUSED() macro and put it here and there. пре 12 година
testsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. пре 8 година