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Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 anni fa
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01_triangle.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
01_triangle.lolfx build: reorganise all the build stuff so that it lies in build/ and 12 anni fa
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
02_cube.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
02_cube.lolfx build: reorganise all the build stuff so that it lies in build/ and 12 anni fa
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
03_noise.cpp tutorial: port noise demo to PS3 and Xbox360. 12 anni fa
03_noise.lolfx tutorial: sync HLSL version of the water/fire effect with the GLSL one. 12 anni fa
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. 12 anni fa
05_easymesh.cpp easymesh: first shot at a simple, flat shaded torus. 12 anni fa
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. 12 anni fa
08_fbo.cpp tutorial: minor shadebob demo tweaks. 12 anni fa
08_fbo.lolfx tutorial: minor shadebob demo tweaks. 12 anni fa
08_fbo.vcxproj tutorial: start working on an FBO example. 12 anni fa
11_fractal.cpp build: fix the Raspberry Pi build and add a build script for it. 12 anni fa
11_fractal.lolfx gpu: try to patch some simple GLSL shaders on the fly so that they 12 anni fa
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
Makefile.am tutorial: start working on a small Perlin-like noise demo. 12 anni fa