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Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 11 jaren geleden
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 jaren geleden
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 jaren geleden
framebuffer.cpp gpu: fix compilation on platforms that don't have GL_BGRA. 9 jaren geleden
indexbuffer.cpp misc: remove 100% of the "using namespace std;" madness. 9 jaren geleden
line.lolfx Added 2D to 3D DebugLines 9 jaren geleden
lolfx-compiler.cpp base: strip core.h from its contents and put it in public/private headers. 9 jaren geleden
lolfx-compiler.h base: going on a lowercase rampage; today’s victim: Array. 9 jaren geleden
lolfx-parser.y build: fix PS3 and Android builds. 12 jaren geleden
lolfx-scanner.l build: fix PS3 and Android builds. 12 jaren geleden
lolfx.cpp base: strip core.h from its contents and put it in public/private headers. 9 jaren geleden
palette.lolfx AddedSprite_sorter stores parameters now. 9 jaren geleden
rendercontext.cpp base: strip core.h from its contents and put it in public/private headers. 9 jaren geleden
renderer.cpp base: huge refactor in vector.h; GCC compilation times down by 50%. 9 jaren geleden
shader.cpp misc: remove 100% of the "using namespace std;" madness. 9 jaren geleden
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 jaren geleden
texture.cpp misc: remove 100% of the "using namespace std;" madness. 9 jaren geleden
tile.lolfx gpu: rename uniforms here and there for consistency. 9 jaren geleden
vertexbuffer.cpp misc: disable all 16-bit float vectors when using Visual Studio. 9 jaren geleden