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- //
- // Lol Engine
- //
- // Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #if LOL_USE_SDL_MIXER
- # if HAVE_SDL_SDL_H
- # include <SDL/SDL.h>
- # include <SDL/SDL_mixer.h>
- # elif HAVE_SDL2_SDL_H
- # include <SDL2/SDL.h>
- # include <SDL2/SDL_mixer.h>
- # else
- # include <SDL.h>
- # include <SDL_mixer.h>
- # endif
- #endif
-
- namespace lol
- {
-
- /*
- * Public Audio class
- */
-
- void Audio::Setup(int channels)
- {
- #if defined LOL_USE_SDL_MIXER
- Mix_OpenAudio(22050, AUDIO_S16, channels, 1024);
- #else
- UNUSED(channels);
- #endif
- }
-
- void Audio::SetVolume(int channel, int volume)
- {
- #if defined LOL_USE_SDL_MIXER
- Mix_Volume(channel,volume);
- #else
- UNUSED(channel);
- #endif
- }
-
- void Audio::MuteAll()
- {
- #if defined LOL_USE_SDL_MIXER
- Mix_Volume(-1,0);
- #else
- UNUSED(false);
- #endif
- }
-
- void Audio::UnmuteAll()
- {
- #if defined LOL_USE_SDL_MIXER
- Mix_Volume(-1,MIX_MAX_VOLUME);
- #else
- UNUSED(false);
- #endif
- }
-
- } /* namespace lol */
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