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Sam Hocevar 1dcb065121 build: make imgui a submodule instead of copying it 10 lat temu
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3rdparty build: make imgui a submodule instead of copying it 10 lat temu
application build: refactor autotools files for out-of-tree builds. 10 lat temu
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 lat temu
bullet build: various autotools improvements and fixes 10 lat temu
data build: refactor autotools files for out-of-tree builds. 10 lat temu
debug zepto8: add a Visual Studio project. 10 lat temu
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
engine scene: start working on a postprocess mechanism. 10 lat temu
gpu build: refactor autotools files for out-of-tree builds. 10 lat temu
image build: refactor autotools files for out-of-tree builds. 10 lat temu
input misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
lol build: refactor autotools files for out-of-tree builds. 10 lat temu
lolua win64: various VS 2015 build fixes. 10 lat temu
lua build: various autotools improvements and fixes 10 lat temu
math math: add τ (tau) to the list of maths constants. 10 lat temu
mesh build: refactor autotools files for out-of-tree builds. 10 lat temu
platform build: refactor autotools files for out-of-tree builds. 10 lat temu
sys sys: allow to load images with an absolute path. 10 lat temu
t build: add flags to disable unwanted builds 10 lat temu
Makefile.am build: various autotools improvements and fixes 10 lat temu
audio.cpp build: refactor autotools files for out-of-tree builds. 10 lat temu
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
camera.h engine: move some files around. 10 lat temu
commandstack.h base: clean up and refactor containers. 10 lat temu
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
dict.h engine: move some files around. 10 lat temu
eglapp.cpp build: refactor autotools files for out-of-tree builds. 10 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
emitter.h engine: move some files around. 10 lat temu
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 lat temu
font.h engine: move some files around. 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
gradient.h engine: move some files around. 10 lat temu
gradient.lolfx scene: start working on the scene class reorganisation. 10 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 10 lat temu
light.h engine: move some files around. 10 lat temu
lol-core.vcxproj build: refactor msbuild files for usage as a submodule 10 lat temu
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: refactor autotools files for out-of-tree builds. 10 lat temu
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
messageservice.cpp base: clean up and refactor containers. 10 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sample.cpp build: refactor autotools files for out-of-tree builds. 10 lat temu
sample.h engine: move some files around. 10 lat temu
sampler.cpp sampler: add a few sanity checks to sampler. 10 lat temu
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp build: refactor autotools files for out-of-tree builds. 10 lat temu
scene.h scene: start working on a postprocess mechanism. 10 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sprite.h engine: move some files around. 10 lat temu
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
text.h engine: move some files around. 10 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 lat temu
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
textureimage.h engine: move some files around. 10 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 lat temu
tileset.h tileset: rename AddTile() to define_tile(). 10 lat temu
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 lat temu
video.cpp build: refactor autotools files for out-of-tree builds. 10 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu