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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include <cstring>
- #include <cstdlib>
-
- namespace lol
- {
-
- Light::Light()
- : m_color(1.f),
- m_type(LightType::Directional)
- {
- m_gamegroup = GAMEGROUP_LIGHT;
- m_drawgroup = DRAWGROUP_LIGHT;
-
- SetPosition(vec3::zero);
- }
-
- Light::~Light()
- {
- }
-
- void Light::SetType(LightType const &type)
- {
- m_type = type;
- }
-
- LightType Light::GetType()
- {
- return m_type;
- }
-
- void Light::SetPosition(vec3 const &pos)
- {
- m_position = pos;
- }
-
- vec3 Light::GetPosition()
- {
- return m_position;
- }
-
- void Light::SetColor(vec4 const &color)
- {
- m_color = color;
- }
-
- vec4 Light::GetColor()
- {
- return m_color;
- }
-
- void Light::TickGame(float seconds)
- {
- WorldEntity::TickGame(seconds);
- }
-
- void Light::TickDraw(float seconds, Scene &scene)
- {
- WorldEntity::TickDraw(seconds, scene);
-
- scene.AddLight(this);
- }
-
- } /* namespace lol */
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