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Sam Hocevar 2443d31a46 math: merge the box2 and box3 type declarations. 10 лет назад
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application MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 лет назад
bullet build: remove dead PS3 code. 9 лет назад
data build: reorganise automake build system. 12 лет назад
debug MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
easymesh Scene stuff is back to non-static logic with a few tricks 9 лет назад
gpu MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
image build: improve emscripten build. 9 лет назад
input scene: fix multiple crashes in release mode and a few warnings. 9 лет назад
lol math: merge the box2 and box3 type declarations. 9 лет назад
lolua lua: disable 64-bit integer setters. 9 лет назад
lua Split Tileset in TextureImage -> Tileset 9 лет назад
math misc: lots of compilation fixes for Visual Studio (related to mediocre 9 лет назад
mesh Mesh: PrimitiveRenderer naming convention fixup 9 лет назад
platform MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
sys scene: fix multiple crashes in release mode and a few warnings. 9 лет назад
t test: minor unit test refactoring. 9 лет назад
Makefile.am build: improve emscripten build. 9 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
dict.cpp base: some Windows compilation fixes. 9 лет назад
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 лет назад
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 лет назад
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 лет назад
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 9 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 9 лет назад
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
lolcore.vcxproj build: improve emscripten build. 9 лет назад
lolcore.vcxproj.filters MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
lolgl.h build: remove dead PS3 code. 9 лет назад
lolimgui.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 лет назад
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
sample.cpp build: remove dead PS3 code. 9 лет назад
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
scene.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
scene.h scene: minor fix for compilation warnings. 9 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 лет назад
text.h text: new features and minor refactoring. 9 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 лет назад
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9 лет назад
textureimage.h Split Tileset in TextureImage -> Tileset 9 лет назад
ticker.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
tileset.cpp math: improve the 2D and 3D box classes. 9 лет назад
tileset.h tileset: disable weird inheritance code. 9 лет назад
utils.h Add color var in lua 9 лет назад
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
world.cpp 2nd pass on Lua integration. 9 лет назад
world.h 2nd pass on Lua integration. 9 лет назад
worldentity.cpp math: improve the 2D and 3D box classes. 9 лет назад
worldentity.h math: improve the 2D and 3D box classes. 9 лет назад