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application
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
base
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MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
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8 years ago |
bullet
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build: remove dead PS3 code.
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8 years ago |
data
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build: reorganise automake build system.
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11 years ago |
debug
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
easymesh
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Scene stuff is back to non-static logic with a few tricks
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8 years ago |
gpu
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
image
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build: improve emscripten build.
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8 years ago |
input
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scene: fix multiple crashes in release mode and a few warnings.
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8 years ago |
lol
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math: merge the box2 and box3 type declarations.
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8 years ago |
lolua
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lua: disable 64-bit integer setters.
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8 years ago |
lua
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Split Tileset in TextureImage -> Tileset
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8 years ago |
math
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misc: lots of compilation fixes for Visual Studio (related to mediocre
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8 years ago |
mesh
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Mesh: PrimitiveRenderer naming convention fixup
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8 years ago |
platform
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
sys
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scene: fix multiple crashes in release mode and a few warnings.
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8 years ago |
t
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test: minor unit test refactoring.
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8 years ago |
Makefile.am
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build: improve emscripten build.
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8 years ago |
audio.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
audio.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
camera.cpp
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
camera.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
commandstack.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
dict.cpp
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base: some Windows compilation fixes.
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8 years ago |
dict.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
eglapp.cpp
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build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
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8 years ago |
eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
emitter.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
emitter.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
entity.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 years ago |
entity.h
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MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
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8 years ago |
font.cpp
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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8 years ago |
font.h
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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8 years ago |
forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
gradient.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 years ago |
gradient.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
gradient.lolfx
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scene: start working on the scene class reorganisation.
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8 years ago |
light.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 years ago |
light.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
lolcore.vcxproj
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build: improve emscripten build.
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8 years ago |
lolcore.vcxproj.filters
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
lolgl.h
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build: remove dead PS3 code.
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8 years ago |
lolimgui.cpp
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
lolimgui.h
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MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
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8 years ago |
messageservice.cpp
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 years ago |
messageservice.h
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 years ago |
numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
sample.cpp
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build: remove dead PS3 code.
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8 years ago |
sample.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
sampler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
sampler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
scene.cpp
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
scene.h
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scene: minor fix for compilation warnings.
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8 years ago |
sprite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
sprite.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
text.cpp
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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8 years ago |
text.h
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text: new features and minor refactoring.
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8 years ago |
textureimage-private.h
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Split Tileset in TextureImage -> Tileset
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8 years ago |
textureimage.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 years ago |
textureimage.h
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Split Tileset in TextureImage -> Tileset
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8 years ago |
ticker.cpp
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
ticker.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
tiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
tileset.cpp
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math: improve the 2D and 3D box classes.
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8 years ago |
tileset.h
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tileset: disable weird inheritance code.
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8 years ago |
utils.h
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Add color var in lua
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8 years ago |
video.cpp
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 years ago |
video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
world.cpp
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2nd pass on Lua integration.
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8 years ago |
world.h
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2nd pass on Lua integration.
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8 years ago |
worldentity.cpp
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math: improve the 2D and 3D box classes.
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8 years ago |
worldentity.h
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math: improve the 2D and 3D box classes.
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8 years ago |