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Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 9 年前
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Makefile.am lua: don't build lua.c and luac.c into liblollua. 11 年前
lapi.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lapi.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lauxlib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lauxlib.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lbaselib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lbitlib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lcode.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lcode.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lcorolib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lctype.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lctype.h core: import pristine lua 5.2.1 in the engine code. 11 年前
ldblib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
ldebug.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
ldebug.h core: import pristine lua 5.2.1 in the engine code. 11 年前
ldo.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
ldo.h core: import pristine lua 5.2.1 in the engine code. 11 年前
ldump.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lfunc.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lfunc.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lgc.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lgc.h core: import pristine lua 5.2.1 in the engine code. 11 年前
linit.c ps3: implement Lua file loading. 11 年前
liolib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
llex.c build: big Android build system refactor; we now attempt to build 11 年前
llex.h core: import pristine lua 5.2.1 in the engine code. 11 年前
llimits.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lmathlib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lmem.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lmem.h core: import pristine lua 5.2.1 in the engine code. 11 年前
loadlib.c lua: more X360 and NaCl compilation fixes for stuff we don’t need. 11 年前
lobject.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lobject.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lollua.vcxproj Split Tileset in TextureImage -> Tileset 8 年前
lopcodes.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lopcodes.h core: import pristine lua 5.2.1 in the engine code. 11 年前
loslib.c build: some PS4 build fixes. 8 年前
lparser.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lparser.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lstate.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lstate.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lstring.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lstring.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lstrlib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
ltable.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
ltable.h core: import pristine lua 5.2.1 in the engine code. 11 年前
ltablib.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
ltm.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
ltm.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lua.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lua.hpp core: import pristine lua 5.2.1 in the engine code. 11 年前
luaconf.h build: fix X360 and PS3 builds. 11 年前
lualib.h core: import pristine lua 5.2.1 in the engine code. 11 年前
luawrapper.hpp Added first pass for Base Lua setup 8 年前
lundump.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lundump.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lvm.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lvm.h core: import pristine lua 5.2.1 in the engine code. 11 年前
lzio.c lua: compilation fixes for non-quite-POSIX platforms. 11 年前
lzio.h core: import pristine lua 5.2.1 in the engine code. 11 年前