|
- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // The BulletCharacterController class
- // ------------------
- // This class is a equivalent of btKinematicCharacterController, but more useful for Lol.
- //
-
- #if !defined __BULLETCHARACTERCONTROLLER_BULLETCHARACTERCONTROLLER_H__
- #define __BULLETCHARACTERCONTROLLER_BULLETCHARACTERCONTROLLER_H__
-
- #ifdef HAVE_PHYS_USE_BULLET
- #include "core.h"
- #include "EasyPhysics.h"
- #endif
-
- namespace lol
- {
-
- namespace phys
- {
-
- } /* namespace phys */
-
- } /* namespace lol */
-
- #endif /* __BULLETCHARACTERCONTROLLER_BULLETCHARACTERCONTROLLER_H__ */
|