..
benchmark
misc: fix some coding errors found by Coverity.
10 anos atrás
data
Vector classes : added one (for consistency)
10 anos atrás
generated
Vector classes : added one (for consistency)
10 anos atrás
javascript
meshviewer name straightening again
10 anos atrás
math
build: manually add lollua.vcxproj as a reference in all projects.
13 anos atrás
physics
assert on non-handled raycast.
10 anos atrás
sandbox
build: reorganise automake build system.
13 anos atrás
unit
test: remove isnan() unit tests because we can't rely on that function.
10 anos atrás
xolotl
gpu: move more platform-specific code from Video to Render.
13 anos atrás
Makefile.am
mishap in MeshViewer makefile
10 anos atrás
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
13 anos atrás
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
13 anos atrás
btphystest.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
10 anos atrás
btphystest.h
btphystest : InitApp delay
10 anos atrás
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
10 anos atrás
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
10 anos atrás
easymeshdictionnary.js
Vector classes : added one (for consistency)
10 anos atrás
empty.html
Added utils.js : contains two Dynamic js loading func for NaCl/em version
10 anos atrás
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
10 anos atrás
meshviewer.cpp
Vector classes : added one (for consistency)
10 anos atrás
meshviewer.em.html
meshviewer name straightening again
10 anos atrás
meshviewer.index.html
MViewer tweak
10 anos atrás
meshviewer.nacl.html
meshviewer files name straightening
10 anos atrás
meshviewer.nacl.nmf
meshviewer files name straightening
10 anos atrás
meshviewer.vcxproj
meshviewer name straightening again
10 anos atrás
nacl_phystest.cpp
nacl: compilation fix.
10 anos atrás
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
10 anos atrás
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
10 anos atrás
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
10 anos atrás
physicobject.h
btphystest : cat movement update
10 anos atrás
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
10 anos atrás
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
10 anos atrás
scenesetup-parser.y
Vector classes : added one (for consistency)
10 anos atrás
scenesetup-scanner.l
Vector classes : added one (for consistency)
10 anos atrás
scenesetup.cpp
Vector classes : added one (for consistency)
10 anos atrás
scenesetup.h
Vector classes : added one (for consistency)
10 anos atrás
scenesetupdictionnary.js
Vector classes : added one (for consistency)
10 anos atrás
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
10 anos atrás
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
10 anos atrás
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
13 anos atrás
testsuite.vcxproj
added camera unit test.
10 anos atrás