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Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup пре 12 година
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csgbsp.cpp base: roll our own constants because it’s always a pain in the ass пре 12 година
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. пре 13 година
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. пре 12 година
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. пре 13 година
easymesh-parser.y fixed 22 files out of 2667: пре 9 година
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. пре 9 година
easymesh.cpp EZMesh : Some files splitup пре 9 година
easymesh.h EZMesh : Some files splitup пре 9 година
easymeshbuild.cpp EZMesh : Some files splitup пре 9 година
easymeshbuild.h EZMesh : Some files splitup пре 9 година
easymeshrender.cpp EZMesh : Some files splitup пре 9 година
easymeshrender.h EZMesh : Some files splitup пре 9 година
shiny.lolfx Added Shiny flat lolfx пре 9 година
shiny_SK.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 9 година
shinydebugUV.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 9 година
shinydebuglighting.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 9 година
shinydebugnormal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 9 година
shinydebugwireframe.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 9 година
shinyflat.lolfx Added Shiny flat lolfx пре 9 година