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Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 13 år sedan
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application base: break the main loop apart for the emscripten port. 13 år sedan
base misc: fix some coding errors found by Coverity. 10 år sedan
bullet ps4: prepare for the fioutaah! 13 år sedan
data build: reorganise automake build system. 13 år sedan
debug math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 år sedan
easymesh EZMesh : Some files splitup 10 år sedan
generated EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 10 år sedan
gpu misc: fix some coding errors found by Coverity. 10 år sedan
image math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 år sedan
input fixed 22 files out of 2667: 10 år sedan
lol Input : Small refactor, for clarity, easiness and beautification. 10 år sedan
lua ps4: prepare for the fioutaah! 13 år sedan
math Input : Small refactor, for clarity, easiness and beautification. 10 år sedan
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 10 år sedan
platform Mouse support now works in emscripten 10 år sedan
sys misc: fix some coding errors found by Coverity. 10 år sedan
Makefile.am EZMesh : Some files splitup 10 år sedan
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 10 år sedan
audio.h add methods to Audio class to mute/unmute and change volume per channel 10 år sedan
camera.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 år sedan
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 10 år sedan
commandstack.h EZMesh : Some files splitup 10 år sedan
core.h math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 år sedan
dict.cpp build: lol-build now passes flags to configure, and configure now uses 13 år sedan
dict.h build: fix the WTFPL site URL in all code comments. 14 år sedan
eglapp.cpp input: Removed previous input system 10 år sedan
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 år sedan
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13 år sedan
emitter.h New year copyright update. 14 år sedan
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 10 år sedan
entity.h Meshviewer FIX + comment rework 10 år sedan
font.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 år sedan
font.h New year copyright update. 14 år sedan
forge.cpp build: fix the WTFPL site URL in all code comments. 14 år sedan
forge.h base: prevent instantiation of several static-only classes. 13 år sedan
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 år sedan
gradient.h New year copyright update. 14 år sedan
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 år sedan
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13 år sedan
layer.h build: fix the WTFPL site URL in all code comments. 14 år sedan
light.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 år sedan
light.h easymesh: interface the shiny shader with new Light objects. 13 år sedan
lolcore.vcxproj EZMesh : Some files splitup 10 år sedan
lolcore.vcxproj.filters EZMesh : Some files splitup 10 år sedan
loldebug.h build: fix the WTFPL site URL in all code comments. 14 år sedan
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 13 år sedan
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 år sedan
map.h build: fix the WTFPL site URL in all code comments. 14 år sedan
messageservice.cpp Build FIX 10 år sedan
messageservice.h MessageService : Safe Enum added to ensure good usage. 10 år sedan
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 10 år sedan
platform.cpp build: fix the WTFPL site URL in all code comments. 14 år sedan
platform.h base: prevent instantiation of several static-only classes. 13 år sedan
profiler.cpp build: fix the WTFPL site URL in all code comments. 14 år sedan
profiler.h base: prevent instantiation of several static-only classes. 13 år sedan
sample.cpp audio: report SDL mixer loading errors. 13 år sedan
sample.h audio: add Sampler::LoopSample(). 13 år sedan
sampler.cpp audio: add Sampler::LoopSample(). 13 år sedan
sampler.h audio: add Sampler::LoopSample(). 13 år sedan
scene.cpp small tweaks in EZMesh shader compatibilities 10 år sedan
scene.h scene: break text rendering again so that 2D games work properly... 10 år sedan
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13 år sedan
sprite.h New year copyright update. 14 år sedan
text.cpp core: Text constructor now wants a String object. 10 år sedan
text.h core: Text constructor now wants a String object. 10 år sedan
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 10 år sedan
ticker.h base: prevent instantiation of several static-only classes. 13 år sedan
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 13 år sedan
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 13 år sedan
tileset.cpp gpu: move more platform-specific code from Video to Render. 13 år sedan
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 13 år sedan
utils.h base: fix template ambiguity in FindValue(). 10 år sedan
video.cpp Added Flat debugrendermode 10 år sedan
video.h Added Flat debugrendermode 10 år sedan
world.cpp lua: print the actual panic message before dumping a callstack. 13 år sedan
world.h lua: add support for lua/init.lua in a global World object and give 13 år sedan
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 år sedan
worldentity.h core: remove deprecated WorldEntity member variables. 10 år sedan