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Sam Hocevar 2c45d0918d gpu: fix numerous OpenGL programming errors. 7 years ago
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3rdparty 3rdparty: fix Win32/x64 bullet builds. 7 years ago
application gpu: implement GL debug context logging. 7 years ago
audio audio: fix build with SDL_Mixer disabled. 7 years ago
base nx: add a logger. 7 years ago
data build: refactor autotools files for out-of-tree builds. 10 years ago
debug entity: add a flag system. 7 years ago
easymesh easymesh: comment out a lot of code that was just causing compilation warnings 7 years ago
engine ticker: better mechanism for entity init/release. 7 years ago
gpu gpu: fix numerous OpenGL programming errors. 7 years ago
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 7 years ago
lol gpu: fix numerous OpenGL programming errors. 7 years ago
lolua Switch to upstream Lua master branch. 7 years ago
math math: implement <<(ostream &, real). 7 years ago
mesh gpu: fix numerous OpenGL programming errors. 7 years ago
private nx: update submodule. 7 years ago
sys Fix all visible compilation warnings in Visual Studio. 7 years ago
t Add NX64 platform to projects. 7 years ago
ui ui: disable imgui ini file loading; some platforms don’t have fopen(). 7 years ago
Makefile.am gpu: make the GL errors non-fatal but still log an error. 7 years ago
camera.cpp engine: start working on a tickable object, cleaner than entities. 7 years ago
camera.h Another lowercase switching frenzy, because why not. 7 years ago
commandstack.h base: clean up and refactor containers. 9 years ago
emitter.cpp entity: add a flag system. 7 years ago
emitter.h entity: add a flag system. 7 years ago
font.cpp entity: add a flag system. 7 years ago
font.h entity: add a flag system. 7 years ago
gradient.cpp entity: add a flag system. 7 years ago
gradient.h Use smart pointers in a lot of the rendering code. 7 years ago
gradient.lolfx Clean up a lot of shader crap 9 years ago
light.cpp engine: start working on a tickable object, cleaner than entities. 7 years ago
light.h Another lowercase switching frenzy, because why not. 7 years ago
lol-core.vcxproj gpu: make the GL errors non-fatal but still log an error. 7 years ago
lol-core.vcxproj.filters gpu: make the GL errors non-fatal but still log an error. 7 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
lolgl.h gpu: make the GL errors non-fatal but still log an error. 7 years ago
messageservice.cpp Various emscripten compilation fixes. 7 years ago
messageservice.h RIP lol::String ⚰️ LOL 8 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
scene.cpp gpu: fix numerous OpenGL programming errors. 7 years ago
scene.h entity: add a flag system. 7 years ago
sprite.cpp entity: add a flag system. 7 years ago
sprite.h Another lowercase switching frenzy, because why not. 7 years ago
text.cpp entity: add a flag system. 7 years ago
text.h entity: add a flag system. 7 years ago
textureimage-private.h RIP lol::String ⚰️ LOL 8 years ago
textureimage.cpp entity: add a flag system. 7 years ago
textureimage.h entity: add a flag system. 7 years ago
tileset.cpp entity: add a flag system. 7 years ago
tileset.h entity: add a flag system. 7 years ago
utils.h Get rid of numerous uses of lol::String. 8 years ago
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 years ago
video.h Allow to resize the SDL window and propagate changes to the scene. 7 years ago