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- //
- // Lol Engine
- //
- // Copyright © 2010—2019 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The SdlApp class
- // ----------------
- //
-
- #include <lol/math/vector.h>
-
- #if LOL_USE_SDL
- # if HAVE_SDL2_SDL_H
- # include <SDL2/SDL.h>
- # elif HAVE_SDL_H
- # include <SDL.h>
- # endif
- #endif
-
- namespace lol
- {
-
- namespace sdl
- {
-
- class app
- {
- public:
- app(char const *title, ivec2 res, float fps);
- virtual ~app();
-
- void ShowPointer(bool show);
- void Tick();
- };
-
- class app_display
- {
- friend class lol::ApplicationDisplay;
-
- public:
- app_display(char const *title, ivec2 resolution);
- virtual ~app_display();
-
- protected:
- virtual void set_resolution(ivec2 resolution);
- virtual ivec2 resolution() const;
-
- void SetPosition(ivec2 position);
-
- void Enable();
- void Disable();
-
- private:
- #if LOL_USE_SDL
- SDL_Window *m_window;
- SDL_GLContext m_glcontext;
- #endif
- };
-
- } /* namespace sdl */
-
- } /* namespace lol */
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