選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar 2c5a1be8b3 Make the check for threading support runtime to make debugging easier. 7年前
..
3rdparty Fix Windows build. 7年前
application gpu: implement GL debug context logging. 7年前
audio audio: NX support. 7年前
base Make the check for threading support runtime to make debugging easier. 7年前
data build: refactor autotools files for out-of-tree builds. 10年前
debug entity: add a flag system. 7年前
easymesh gpu: add helper functions to upload buffer data. 7年前
engine Make the check for threading support runtime to make debugging easier. 7年前
gpu gpu: add helper functions to upload buffer data. 7年前
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 7年前
lol Make the check for threading support runtime to make debugging easier. 7年前
lolua Switch to upstream Lua master branch. 7年前
math math: implement <<(ostream &, real). 7年前
mesh gpu: add helper functions to upload buffer data. 7年前
private audio: NX support. 7年前
sys sys: minor tweaks to filesystem load order. 7年前
t Add NX64 platform to projects. 7年前
ui gpu: add helper functions to upload buffer data. 7年前
Makefile.am Make the check for threading support runtime to make debugging easier. 7年前
camera.cpp engine: start working on a tickable object, cleaner than entities. 7年前
camera.h Another lowercase switching frenzy, because why not. 8年前
commandstack.h base: clean up and refactor containers. 10年前
emitter.cpp entity: add a flag system. 7年前
emitter.h entity: add a flag system. 7年前
font.cpp entity: add a flag system. 7年前
font.h entity: add a flag system. 7年前
gradient.cpp gpu: add helper functions to upload buffer data. 7年前
gradient.h Use smart pointers in a lot of the rendering code. 7年前
gradient.lolfx Clean up a lot of shader crap 10年前
light.cpp engine: start working on a tickable object, cleaner than entities. 7年前
light.h Another lowercase switching frenzy, because why not. 8年前
lol-core.vcxproj Make the check for threading support runtime to make debugging easier. 7年前
lol-core.vcxproj.filters Make the check for threading support runtime to make debugging easier. 7年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolgl.h gpu: make the GL errors non-fatal but still log an error. 7年前
messageservice.cpp Various emscripten compilation fixes. 7年前
messageservice.h RIP lol::String ⚰️ LOL 8年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
profiler.cpp Rename lol::Timer to lol::timer. Because. 8年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
scene.cpp scene: rename a few things for clarity. 7年前
scene.h scene: rename a few things for clarity. 7年前
sprite.cpp entity: add a flag system. 7年前
sprite.h Another lowercase switching frenzy, because why not. 8年前
text.cpp entity: add a flag system. 7年前
text.h entity: add a flag system. 7年前
textureimage-private.h RIP lol::String ⚰️ LOL 8年前
textureimage.cpp entity: add a flag system. 7年前
textureimage.h entity: add a flag system. 7年前
tileset.cpp entity: add a flag system. 7年前
tileset.h entity: add a flag system. 7年前
utils.h Get rid of numerous uses of lol::String. 8年前
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7年前
video.h Allow to resize the SDL window and propagate changes to the scene. 7年前