選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 10年前
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application build: remove dead PS3 code. 8年前
base build: remove dead PS3 code. 8年前
bullet build: remove dead PS3 code. 8年前
data build: reorganise automake build system. 12年前
debug scene: remove functions that aren’t that useful. 8年前
easymesh build: remove the LolFx and the EasyMesh compilers for now. 8年前
gpu build: remove the LolFx and the EasyMesh compilers for now. 8年前
image build: remove dead PS3 code. 8年前
input input: tweak warning messages. 8年前
lol build: remove dead PS3 code. 8年前
lua build: remove dead PS3 code. 8年前
math build: remove dead PS3 code. 8年前
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
platform build: remove dead PS3 code. 8年前
sys sys: fix an idiotic bug in the thread class. 8年前
t build: remove dead PS3 code. 8年前
Makefile.am build: remove the LolFx and the EasyMesh compilers for now. 8年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
camera.cpp Fixed some stuff and added some small tweaks 8年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
dict.cpp base: some Windows compilation fixes. 8年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
font.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
gradient.lolfx scene: start working on the scene class reorganisation. 8年前
light.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
lolcore.vcxproj build: remove the LolFx and the EasyMesh compilers for now. 8年前
lolcore.vcxproj.filters build: remove the LolFx and the EasyMesh compilers for now. 8年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
lolgl.h build: remove dead PS3 code. 8年前
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
sample.cpp build: remove dead PS3 code. 8年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
scene.cpp build: some PS4 compilation fixes. 8年前
scene.h scene: remove functions that aren’t that useful. 8年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
text.cpp Added some shit in controller and text 8年前
text.h Added some shit in controller and text 8年前
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
video.cpp build: remove dead PS3 code. 8年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
world.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
worldentity.cpp Fixed some stuff and added some small tweaks 8年前
worldentity.h Fixed some stuff and added some small tweaks 8年前