Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 10 år sedan
..
application build: remove dead PS3 code. 8 år sedan
base build: remove dead PS3 code. 8 år sedan
bullet build: remove dead PS3 code. 8 år sedan
data build: reorganise automake build system. 12 år sedan
debug scene: remove functions that aren’t that useful. 8 år sedan
easymesh build: remove the LolFx and the EasyMesh compilers for now. 8 år sedan
gpu build: remove the LolFx and the EasyMesh compilers for now. 8 år sedan
image build: remove dead PS3 code. 8 år sedan
input input: tweak warning messages. 8 år sedan
lol build: remove dead PS3 code. 8 år sedan
lua build: remove dead PS3 code. 8 år sedan
math build: remove dead PS3 code. 8 år sedan
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
platform build: remove dead PS3 code. 8 år sedan
sys sys: fix an idiotic bug in the thread class. 8 år sedan
t build: remove dead PS3 code. 8 år sedan
Makefile.am build: remove the LolFx and the EasyMesh compilers for now. 8 år sedan
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
camera.cpp Fixed some stuff and added some small tweaks 8 år sedan
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
dict.cpp base: some Windows compilation fixes. 8 år sedan
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
font.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
gradient.lolfx scene: start working on the scene class reorganisation. 8 år sedan
light.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
lolcore.vcxproj build: remove the LolFx and the EasyMesh compilers for now. 8 år sedan
lolcore.vcxproj.filters build: remove the LolFx and the EasyMesh compilers for now. 8 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
lolgl.h build: remove dead PS3 code. 8 år sedan
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
sample.cpp build: remove dead PS3 code. 8 år sedan
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
scene.cpp build: some PS4 compilation fixes. 8 år sedan
scene.h scene: remove functions that aren’t that useful. 8 år sedan
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
text.cpp Added some shit in controller and text 8 år sedan
text.h Added some shit in controller and text 8 år sedan
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8 år sedan
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
video.cpp build: remove dead PS3 code. 8 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
world.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
worldentity.cpp Fixed some stuff and added some small tweaks 8 år sedan
worldentity.h Fixed some stuff and added some small tweaks 8 år sedan