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Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 lat temu
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01_triangle.cpp base: use lol::array in most places. 8 lat temu
01_triangle.lolfx build: put tutorials and lol.js in a new "demos" directory. 11 lat temu
01_triangle.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
02_cube.cpp base: use lol::array in most places. 8 lat temu
02_cube.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 lat temu
02_cube.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
03_noise.cpp base: use lol::array in most places. 8 lat temu
03_noise.lolfx gpu: rename uniforms here and there for consistency. 8 lat temu
03_noise.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
04_texture.cpp base: use lol::array in most places. 8 lat temu
04_texture.lolfx hsv2rgb 6th 8 lat temu
04_texture.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
05_easymesh.cpp base: use lol::array in most places. 8 lat temu
05_easymesh.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
06_sprite.cpp base: use lol::array in most places. 8 lat temu
06_sprite.png build: put tutorials and lol.js in a new "demos" directory. 11 lat temu
06_sprite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
07_input.cpp base: use lol::array in most places. 8 lat temu
07_input.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 lat temu
07_input.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
08_fbo.cpp base: use lol::array in most places. 8 lat temu
08_fbo.lolfx gpu: rename uniforms here and there for consistency. 8 lat temu
08_fbo.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
11_fractal.cpp base: use lol::array in most places. 8 lat temu
11_fractal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 lat temu
11_fractal.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
12_distance.lolfx gpu: rename uniforms here and there for consistency. 8 lat temu
12_texture_to_screen.lolfx gpu: rename uniforms here and there for consistency. 8 lat temu
12_voronoi.cpp base: use lol::array in most places. 8 lat temu
12_voronoi.lolfx gpu: rename uniforms here and there for consistency. 8 lat temu
12_voronoi.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 8 lat temu
12_voronoi_distance.lolfx gpu: rename uniforms here and there for consistency. 8 lat temu
12_voronoi_setup.lolfx gpu: rename uniforms here and there for consistency. 8 lat temu
Makefile.am build: fix a few compilation issues with input v2. 8 lat temu