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application
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xbox: start working on an Xbox/Direct3D port.
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13 years ago |
debug
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xbox: start working on an Xbox/Direct3D port.
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13 years ago |
gpu
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build: reorganise math files in a single "math" directory, and get rid of the
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13 years ago |
image
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sdl: convert any opened image to 8 bit per channel because we don't have
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13 years ago |
lol
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math: disable vectors of halfs until we find a way to speed up the build
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13 years ago |
math
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math: remove old non-working vector code for the float to half conversion.
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13 years ago |
platform
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build: major refactoring of the Win32 and Xbox project files; we now
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13 years ago |
thread
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xbox: start working on an Xbox/Direct3D port.
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13 years ago |
Makefile.am
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build: reorganise math files in a single "math" directory, and get rid of the
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13 years ago |
audio.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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13 years ago |
audio.h
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core: fix include guard naming scheme.
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14 years ago |
bitfield.h
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core: fix include guard naming scheme.
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14 years ago |
core.h
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build: reorganise math files in a single "math" directory, and get rid of the
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13 years ago |
dict.cpp
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xbox: start working on an Xbox/Direct3D port.
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13 years ago |
dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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13 years ago |
eglapp.cpp
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core: try to merge Ticker and Emcee. Still not very good.
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13 years ago |
eglapp.h
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math: rename matrix.h to vector.h and simplify some stuff, especially in
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13 years ago |
emitter.cpp
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emitter: fix wrong velocity value computation in the particles.
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13 years ago |
emitter.h
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tileset: replace the Tiler ID system with real TileSet objects. The only
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13 years ago |
entity.cpp
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 years ago |
entity.h
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 years ago |
font.cpp
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core: allow to stretch 2D sprits in both X and Y directions.
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13 years ago |
font.h
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core: more vec?i -> ?veci renames.
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13 years ago |
forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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14 years ago |
forge.h
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core: fix include guard naming scheme.
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14 years ago |
gradient.cpp
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build: major refactoring of the Win32 and Xbox project files; we now
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13 years ago |
gradient.h
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render: add a Gradient class that will be used for dithering later.
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13 years ago |
hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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14 years ago |
hash.h
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core: fix include guard naming scheme.
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14 years ago |
input.cpp
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math: try to implement the magic getter/setter pattern. BREAKS BUILD.
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13 years ago |
input.h
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math: rename matrix.h to vector.h and simplify some stuff, especially in
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13 years ago |
layer.cpp
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core: more vec?i -> ?veci renames.
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13 years ago |
layer.h
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core: fix include guard naming scheme.
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14 years ago |
log.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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13 years ago |
log.h
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core: a few compilation fixes for non-GCC compilers.
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13 years ago |
loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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13 years ago |
lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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13 years ago |
map.cpp
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core: allow to stretch 2D sprits in both X and Y directions.
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13 years ago |
map.h
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core: fix include guard naming scheme.
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14 years ago |
numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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14 years ago |
platform.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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13 years ago |
platform.h
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ui: add a Platform class to query information about the current platform.
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14 years ago |
profiler.cpp
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core: get rid of now useless <cstdio> includes.
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14 years ago |
profiler.h
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core: fix include guard naming scheme.
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14 years ago |
sample.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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13 years ago |
sample.h
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core: fix include guard naming scheme.
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14 years ago |
sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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14 years ago |
sampler.h
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core: fix include guard naming scheme.
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14 years ago |
scene.cpp
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win32: add a lot of DirectX stubs.
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13 years ago |
scene.h
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core: more vec?i -> ?veci renames.
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13 years ago |
sprite.cpp
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sprite: remove spurious property that caused sprites to be always displayed
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13 years ago |
sprite.h
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core: add a Sprite class to try to factor some common logic currently
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13 years ago |
text.cpp
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 years ago |
text.h
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core: more vec?i -> ?veci renames.
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13 years ago |
ticker.cpp
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threads: change Queue to a template so that we can manage the element type.
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13 years ago |
ticker.h
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core: try to merge Ticker and Emcee. Still not very good.
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13 years ago |
tiler.cpp
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core: allow to stretch 2D sprits in both X and Y directions.
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13 years ago |
tiler.h
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core: allow to stretch 2D sprits in both X and Y directions.
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13 years ago |
tileset.cpp
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core: allow to stretch 2D sprits in both X and Y directions.
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13 years ago |
tileset.h
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core: allow to stretch 2D sprits in both X and Y directions.
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13 years ago |
timer.cpp
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xbox: start working on an Xbox/Direct3D port.
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13 years ago |
timer.h
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core: fix include guard naming scheme.
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14 years ago |
video.cpp
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build: major refactoring of the Win32 and Xbox project files; we now
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13 years ago |
video.h
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13 years ago |
world.cpp
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 years ago |
world.h
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core: fix include guard naming scheme.
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14 years ago |
worldentity.cpp
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core: split vector operations into linear and non-linear so that we can
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13 years ago |
worldentity.h
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core: more vec?i -> ?veci renames.
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13 years ago |