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Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 14 лет назад
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application xbox: start working on an Xbox/Direct3D port. 14 лет назад
debug xbox: start working on an Xbox/Direct3D port. 14 лет назад
gpu build: reorganise math files in a single "math" directory, and get rid of the 14 лет назад
image sdl: convert any opened image to 8 bit per channel because we don't have 14 лет назад
lol math: disable vectors of halfs until we find a way to speed up the build 14 лет назад
math math: remove old non-working vector code for the float to half conversion. 14 лет назад
platform build: major refactoring of the Win32 and Xbox project files; we now 14 лет назад
thread xbox: start working on an Xbox/Direct3D port. 14 лет назад
Makefile.am build: reorganise math files in a single "math" directory, and get rid of the 14 лет назад
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 лет назад
audio.h core: fix include guard naming scheme. 15 лет назад
bitfield.h core: fix include guard naming scheme. 15 лет назад
core.h build: reorganise math files in a single "math" directory, and get rid of the 14 лет назад
dict.cpp xbox: start working on an Xbox/Direct3D port. 14 лет назад
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 14 лет назад
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 14 лет назад
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 лет назад
emitter.cpp emitter: fix wrong velocity value computation in the particles. 14 лет назад
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 14 лет назад
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 лет назад
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 14 лет назад
font.cpp core: allow to stretch 2D sprits in both X and Y directions. 14 лет назад
font.h core: more vec?i -> ?veci renames. 14 лет назад
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
forge.h core: fix include guard naming scheme. 15 лет назад
gradient.cpp build: major refactoring of the Win32 and Xbox project files; we now 14 лет назад
gradient.h render: add a Gradient class that will be used for dithering later. 14 лет назад
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
hash.h core: fix include guard naming scheme. 15 лет назад
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 14 лет назад
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 лет назад
layer.cpp core: more vec?i -> ?veci renames. 14 лет назад
layer.h core: fix include guard naming scheme. 15 лет назад
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 лет назад
log.h core: a few compilation fixes for non-GCC compilers. 14 лет назад
loldebug.h build: put debug stuff and shader stuff in subdirectories. 14 лет назад
lolgl.h osx: link with the proper OpenGL libraries on OS X. 14 лет назад
map.cpp core: allow to stretch 2D sprits in both X and Y directions. 14 лет назад
map.h core: fix include guard naming scheme. 15 лет назад
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 лет назад
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 лет назад
platform.h ui: add a Platform class to query information about the current platform. 15 лет назад
profiler.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
profiler.h core: fix include guard naming scheme. 15 лет назад
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 лет назад
sample.h core: fix include guard naming scheme. 15 лет назад
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
sampler.h core: fix include guard naming scheme. 15 лет назад
scene.cpp win32: add a lot of DirectX stubs. 14 лет назад
scene.h core: more vec?i -> ?veci renames. 14 лет назад
sprite.cpp sprite: remove spurious property that caused sprites to be always displayed 14 лет назад
sprite.h core: add a Sprite class to try to factor some common logic currently 14 лет назад
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 лет назад
text.h core: more vec?i -> ?veci renames. 14 лет назад
ticker.cpp threads: change Queue to a template so that we can manage the element type. 14 лет назад
ticker.h core: try to merge Ticker and Emcee. Still not very good. 14 лет назад
tiler.cpp core: allow to stretch 2D sprits in both X and Y directions. 14 лет назад
tiler.h core: allow to stretch 2D sprits in both X and Y directions. 14 лет назад
tileset.cpp core: allow to stretch 2D sprits in both X and Y directions. 14 лет назад
tileset.h core: allow to stretch 2D sprits in both X and Y directions. 14 лет назад
timer.cpp xbox: start working on an Xbox/Direct3D port. 14 лет назад
timer.h core: fix include guard naming scheme. 15 лет назад
video.cpp build: major refactoring of the Win32 and Xbox project files; we now 14 лет назад
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 14 лет назад
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 лет назад
world.h core: fix include guard naming scheme. 15 лет назад
worldentity.cpp core: split vector operations into linear and non-linear so that we can 14 лет назад
worldentity.h core: more vec?i -> ?veci renames. 14 лет назад