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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. //
  11. // The Gradient class
  12. // ------------------
  13. //
  14. #if !defined __LOL_GRADIENT_H__
  15. #define __LOL_GRADIENT_H__
  16. #include "worldentity.h"
  17. namespace lol
  18. {
  19. class GradientData;
  20. class Gradient : public WorldEntity
  21. {
  22. public:
  23. Gradient(vec3 aa, vec3 bb);
  24. virtual ~Gradient();
  25. char const *GetName() { return "<gradient>"; }
  26. protected:
  27. virtual void TickGame(float seconds);
  28. virtual void TickDraw(float seconds);
  29. private:
  30. GradientData *data;
  31. };
  32. } /* namespace lol */
  33. #endif // __LOL_GRADIENT_H__