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lolengine
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lol
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https://github.com/lolengine/lol
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目录树:
3d68ff99d9
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Sam Hocevar
3d68ff99d9
vslol: also build for Visual Studio 2012, we don't even need to have
that version in order to build compatible binaries. Also bump version to 1.0.0.7.
12 年前
binaries
build: fix the VS2010 build and add build/ and binaries/ to the dist
12 年前
build
build: try to build neercs on Android; far from ready yet.
12 年前
src
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
12 年前
test
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
12 年前
tools
vslol: also build for Visual Studio 2012, we don't even need to have
12 年前
tutorial
build: fixes for out-of-tree builds, and get rid of
12 年前
.gitignore
build: ignore core files, but not the core/ directory.
12 年前
COPYING
vslol: add COPYING file and a "more information" URL.
12 年前
Makefile.am
vslol: add COPYING file and a "more information" URL.
12 年前
TODO
Update todo list.
14 年前
bootstrap
build: put the OpenGL detection code in a separate .m4 file and assume
12 年前
configure.ac
neercs: added a better check for forkpty(), and moved the GL_POINTS
12 年前