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Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL il y a 11 ans
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benchmark misc: fix some coding errors found by Coverity. il y a 8 ans
data for ze LOL il y a 8 ans
generated MViewer : Added Light & axis gizmo il y a 8 ans
javascript tweak il y a 8 ans
math build: manually add lollua.vcxproj as a reference in all projects. il y a 11 ans
physics assert on non-handled raycast. il y a 8 ans
sandbox build: reorganise automake build system. il y a 11 ans
unit test: remove isnan() unit tests because we can't rely on that function. il y a 8 ans
xolotl gpu: move more platform-specific code from Video to Render. il y a 11 ans
Makefile.am mishap in MeshViewer makefile il y a 8 ans
benchsuite.cpp base: implement UNUSED() macro and put it here and there. il y a 12 ans
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. il y a 11 ans
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
btphystest.h btphystest : InitApp delay il y a 8 ans
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 8 ans
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 8 ans
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. il y a 8 ans
front_camera_sprite.lolfx lolcatz shader WebGL compatible. il y a 8 ans
meshviewer.cpp EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. il y a 8 ans
meshviewer.em.html meshviewer html version now uses cookies to autosave command. il y a 8 ans
meshviewer.index.html MVWeb tweak il y a 8 ans
meshviewer.nacl.html MVWeb tweak il y a 8 ans
meshviewer.nacl.nmf meshviewer files name straightening il y a 8 ans
meshviewer.vcxproj meshviewer name straightening again il y a 8 ans
nacl_phystest.cpp nacl: compilation fix. il y a 8 ans
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
physicobject.h btphystest : cat movement update il y a 8 ans
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler il y a 8 ans
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler il y a 8 ans
scenesetup-parser.y MViewer : Added Light & axis gizmo il y a 8 ans
scenesetup-scanner.l MViewer : Added Light & axis gizmo il y a 8 ans
scenesetup.cpp MViewer : Added Light & axis gizmo il y a 8 ans
scenesetup.h MViewer : Added Light & axis gizmo il y a 8 ans
scenesetupdictionnary.js MViewer : Added Light & axis gizmo il y a 8 ans
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
testsuite.cpp base: implement UNUSED() macro and put it here and there. il y a 12 ans
testsuite.vcxproj added camera unit test. il y a 8 ans