.. |
benchmark
|
misc: fix some coding errors found by Coverity.
|
pirms 8 gadiem |
data
|
for ze LOL
|
pirms 8 gadiem |
generated
|
MViewer : Added Light & axis gizmo
|
pirms 8 gadiem |
javascript
|
tweak
|
pirms 8 gadiem |
math
|
build: manually add lollua.vcxproj as a reference in all projects.
|
pirms 11 gadiem |
physics
|
assert on non-handled raycast.
|
pirms 8 gadiem |
sandbox
|
build: reorganise automake build system.
|
pirms 11 gadiem |
unit
|
test: remove isnan() unit tests because we can't rely on that function.
|
pirms 8 gadiem |
xolotl
|
gpu: move more platform-specific code from Video to Render.
|
pirms 11 gadiem |
Makefile.am
|
mishap in MeshViewer makefile
|
pirms 8 gadiem |
benchsuite.cpp
|
base: implement UNUSED() macro and put it here and there.
|
pirms 12 gadiem |
benchsuite.vcxproj
|
build: manually add lollua.vcxproj as a reference in all projects.
|
pirms 11 gadiem |
btphystest.cpp
|
math: add constant vectors vec2::zero, vec2::axis_x, etc.
|
pirms 8 gadiem |
btphystest.h
|
btphystest : InitApp delay
|
pirms 8 gadiem |
btphystest.vcxproj
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
|
pirms 8 gadiem |
btphystest.vcxproj.filters
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
|
pirms 8 gadiem |
easymeshdictionnary.js
|
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
|
pirms 8 gadiem |
front_camera_sprite.lolfx
|
lolcatz shader WebGL compatible.
|
pirms 8 gadiem |
meshviewer.cpp
|
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
|
pirms 8 gadiem |
meshviewer.em.html
|
meshviewer html version now uses cookies to autosave command.
|
pirms 8 gadiem |
meshviewer.index.html
|
MVWeb tweak
|
pirms 8 gadiem |
meshviewer.nacl.html
|
MVWeb tweak
|
pirms 8 gadiem |
meshviewer.nacl.nmf
|
meshviewer files name straightening
|
pirms 8 gadiem |
meshviewer.vcxproj
|
meshviewer name straightening again
|
pirms 8 gadiem |
nacl_phystest.cpp
|
nacl: compilation fix.
|
pirms 8 gadiem |
nacl_phystest.h
|
Added nacl_phystest to test physic compatibility with nacl.
|
pirms 8 gadiem |
nacl_phystest.vcxproj
|
Added nacl_phystest to test physic compatibility with nacl.
|
pirms 8 gadiem |
nacl_phystest.vcxproj.filters
|
Added nacl_phystest to test physic compatibility with nacl.
|
pirms 8 gadiem |
physicobject.h
|
btphystest : cat movement update
|
pirms 8 gadiem |
scenesetup-compiler.cpp
|
Added SceneSetup and its Parser/Compiler
|
pirms 8 gadiem |
scenesetup-compiler.h
|
Added SceneSetup and its Parser/Compiler
|
pirms 8 gadiem |
scenesetup-parser.y
|
MViewer : Added Light & axis gizmo
|
pirms 8 gadiem |
scenesetup-scanner.l
|
MViewer : Added Light & axis gizmo
|
pirms 8 gadiem |
scenesetup.cpp
|
MViewer : Added Light & axis gizmo
|
pirms 8 gadiem |
scenesetup.h
|
MViewer : Added Light & axis gizmo
|
pirms 8 gadiem |
scenesetupdictionnary.js
|
MViewer : Added Light & axis gizmo
|
pirms 8 gadiem |
shinyfur.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
shinymvtexture.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
testsuite.cpp
|
base: implement UNUSED() macro and put it here and there.
|
pirms 12 gadiem |
testsuite.vcxproj
|
added camera unit test.
|
pirms 8 gadiem |