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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The TileSet class
- // -----------------
- // A TileSet is a collection of tiles stored in a texture. Texture uploading
- // and freeing is done in the render tick method. When the refcount drops to
- // zero, the texture is freed.
- //
-
- #include <lol/image/image.h>
- #include <lol/gpu/texture.h>
-
- #include <stdint.h>
-
- #include "engine/entity.h"
-
- namespace lol
- {
-
- class TextureImageData;
-
- class TextureImage : public Entity
- {
- typedef Entity super;
- protected:
- virtual TextureImageData* GetNewData();
-
- public:
- TextureImage(char const *path);
- TextureImage(char const *path, Image* image);
- virtual ~TextureImage();
-
- protected:
- void Init(char const *path);
- virtual void Init(char const *path, Image* image);
-
- protected:
- virtual void TickDraw(float seconds, Scene &scene);
-
- public:
- /* Inherited from Entity */
- virtual char const *GetName();
-
- void UpdateTexture(Image* image);
- Texture * GetTexture();
- Texture const * GetTexture() const;
- Image * GetImage();
- Image const * GetImage() const;
- ivec2 GetTextureSize() const;
- void Bind();
- void Unbind();
-
- protected:
- TextureImageData* m_data = nullptr;
- };
-
- } /* namespace lol */
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