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Sam Hocevar 441a20af99 misc: fix copyright information here and there. пре 10 година
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application fixed 18 files out of 4242: пре 9 година
base build: fix license and copyright information. пре 9 година
bullet build: remove dead PS3 code. пре 9 година
data build: reorganise automake build system. пре 12 година
debug engine: move some files around. пре 9 година
easymesh btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... пре 9 година
engine engine: move some files around. пре 9 година
gpu btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... пре 9 година
image build: fix license and copyright information. пре 9 година
input Added Joystick count пре 9 година
lol math: move the matrix-to-quaternion code to a global header. пре 9 година
lolua misc: fix copyright information here and there. пре 9 година
lua Split Tileset in TextureImage -> Tileset пре 9 година
math misc: fix copyright information here and there. пре 9 година
mesh build: fix license and copyright information. пре 9 година
platform fixed 18 files out of 4242: пре 9 година
sys misc: fix copyright information here and there. пре 9 година
t misc: fix copyright information here and there. пре 9 година
Makefile.am engine: move some files around. пре 9 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
camera.cpp math: move the matrix-to-quaternion code to a global header. пре 9 година
camera.h engine: move some files around. пре 9 година
commandstack.h base: clean up and refactor containers. пре 9 година
dict.cpp build: fix license and copyright information. пре 9 година
dict.h engine: move some files around. пре 9 година
eglapp.cpp build: fix license and copyright information. пре 9 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
emitter.h engine: move some files around. пре 9 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 9 година
font.h engine: move some files around. пре 9 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 9 година
gradient.h engine: move some files around. пре 9 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 9 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 9 година
light.h engine: move some files around. пре 9 година
lolcore.vcxproj engine: move some files around. пре 9 година
lolcore.vcxproj.filters engine: move some files around. пре 9 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
lolgl.h build: remove dead PS3 code. пре 9 година
lolimgui.cpp misc: fix copyright information here and there. пре 9 година
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 9 година
messageservice.cpp base: clean up and refactor containers. пре 9 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 9 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
sample.cpp build: fix license and copyright information. пре 9 година
sample.h engine: move some files around. пре 9 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
scene.cpp base: clean up and refactor containers. пре 9 година
scene.h fixed 18 files out of 4242: пре 9 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
sprite.h engine: move some files around. пре 9 година
text.cpp base: clean up and refactor containers. пре 9 година
text.h engine: move some files around. пре 9 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 9 година
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 9 година
textureimage.h engine: move some files around. пре 9 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
tileset.cpp base: clean up and refactor containers. пре 9 година
tileset.h engine: move some files around. пре 9 година
utils.h base: clean up and refactor containers. пре 9 година
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 9 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година