25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
Sam Hocevar 441a20af99 misc: fix copyright information here and there. 11 yıl önce
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application fixed 18 files out of 4242: 10 yıl önce
base build: fix license and copyright information. 10 yıl önce
bullet build: remove dead PS3 code. 10 yıl önce
data build: reorganise automake build system. 13 yıl önce
debug engine: move some files around. 10 yıl önce
easymesh btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10 yıl önce
engine engine: move some files around. 10 yıl önce
gpu btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10 yıl önce
image build: fix license and copyright information. 10 yıl önce
input Added Joystick count 10 yıl önce
lol math: move the matrix-to-quaternion code to a global header. 10 yıl önce
lolua misc: fix copyright information here and there. 10 yıl önce
lua Split Tileset in TextureImage -> Tileset 10 yıl önce
math misc: fix copyright information here and there. 10 yıl önce
mesh build: fix license and copyright information. 10 yıl önce
platform fixed 18 files out of 4242: 10 yıl önce
sys misc: fix copyright information here and there. 10 yıl önce
t misc: fix copyright information here and there. 10 yıl önce
Makefile.am engine: move some files around. 10 yıl önce
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
camera.cpp math: move the matrix-to-quaternion code to a global header. 10 yıl önce
camera.h engine: move some files around. 10 yıl önce
commandstack.h base: clean up and refactor containers. 10 yıl önce
dict.cpp build: fix license and copyright information. 10 yıl önce
dict.h engine: move some files around. 10 yıl önce
eglapp.cpp build: fix license and copyright information. 10 yıl önce
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
emitter.h engine: move some files around. 10 yıl önce
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 yıl önce
font.h engine: move some files around. 10 yıl önce
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 yıl önce
gradient.h engine: move some files around. 10 yıl önce
gradient.lolfx scene: start working on the scene class reorganisation. 10 yıl önce
light.cpp Scene stuff is back to non-static logic with a few tricks 10 yıl önce
light.h engine: move some files around. 10 yıl önce
lolcore.vcxproj engine: move some files around. 10 yıl önce
lolcore.vcxproj.filters engine: move some files around. 10 yıl önce
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
lolgl.h build: remove dead PS3 code. 10 yıl önce
lolimgui.cpp misc: fix copyright information here and there. 10 yıl önce
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 yıl önce
messageservice.cpp base: clean up and refactor containers. 10 yıl önce
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 yıl önce
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
sample.cpp build: fix license and copyright information. 10 yıl önce
sample.h engine: move some files around. 10 yıl önce
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
scene.cpp base: clean up and refactor containers. 10 yıl önce
scene.h fixed 18 files out of 4242: 10 yıl önce
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
sprite.h engine: move some files around. 10 yıl önce
text.cpp base: clean up and refactor containers. 10 yıl önce
text.h engine: move some files around. 10 yıl önce
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 yıl önce
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 yıl önce
textureimage.h engine: move some files around. 10 yıl önce
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce
tileset.cpp base: clean up and refactor containers. 10 yıl önce
tileset.h engine: move some files around. 10 yıl önce
utils.h base: clean up and refactor containers. 10 yıl önce
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 yıl önce
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 yıl önce