..
benchmark
test: emscripten compilation fix in the trigonometry benchmark.
il y a 11 ans
data
MessageService : Safe Enum added to ensure good usage.
il y a 8 ans
generated
Added SceneSetup and its Parser/Compiler
il y a 8 ans
math
build: manually add lollua.vcxproj as a reference in all projects.
il y a 11 ans
physics
assert on non-handled raycast.
il y a 8 ans
sandbox
build: reorganise automake build system.
il y a 11 ans
unit
test: remove isnan() unit tests because we can't rely on that function.
il y a 8 ans
xolotl
gpu: move more platform-specific code from Video to Render.
il y a 11 ans
Makefile.am
Touky and the forgotten makefile.
il y a 8 ans
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
il y a 12 ans
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
il y a 11 ans
btphystest.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
btphystest.h
btphystest : InitApp delay
il y a 8 ans
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
il y a 8 ans
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
il y a 8 ans
easy_mesh_dictionnary.js
Small js tweaks.
il y a 8 ans
empty.html
Added utils.js : contains two Dynamic js loading func for NaCl/em version
il y a 8 ans
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
il y a 8 ans
meshviewer.cpp
Added SceneSetup and its Parser/Compiler
il y a 8 ans
meshviewer.vcxproj
Added SceneSetup and its Parser/Compiler
il y a 8 ans
meshviewer_index.html
Added SceneSetup and its Parser/Compiler
il y a 8 ans
meshviewer_nacl.html
Fixed MViewer emscripten version and also simplified some interaction stuff.
il y a 8 ans
meshviewer_nacl.nmf
Added meshviewer .hmtl & .nmf
il y a 8 ans
nacl_loading.js
MessageService : Safe Enum added to ensure good usage.
il y a 8 ans
nacl_phystest.cpp
nacl: compilation fix.
il y a 8 ans
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
physicobject.h
btphystest : cat movement update
il y a 8 ans
progress_status.js
Transfered progress bar logic in progress_status.js.
il y a 8 ans
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
il y a 8 ans
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
il y a 8 ans
scenesetup-parser.y
Added SceneSetup and its Parser/Compiler
il y a 8 ans
scenesetup-scanner.l
Added SceneSetup and its Parser/Compiler
il y a 8 ans
scenesetup.cpp
Added SceneSetup and its Parser/Compiler
il y a 8 ans
scenesetup.h
Added SceneSetup and its Parser/Compiler
il y a 8 ans
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
il y a 12 ans
testsuite.vcxproj
added camera unit test.
il y a 8 ans
type_dictionnary.js
Small js tweaks.
il y a 8 ans
utils.js
Added utils.js : contains two Dynamic js loading func for NaCl/em version
il y a 8 ans