.. |
benchmark
|
test: emscripten compilation fix in the trigonometry benchmark.
|
11 yıl önce |
data
|
MessageService : Safe Enum added to ensure good usage.
|
8 yıl önce |
generated
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
math
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 yıl önce |
physics
|
assert on non-handled raycast.
|
8 yıl önce |
sandbox
|
build: reorganise automake build system.
|
11 yıl önce |
unit
|
test: remove isnan() unit tests because we can't rely on that function.
|
8 yıl önce |
xolotl
|
gpu: move more platform-specific code from Video to Render.
|
11 yıl önce |
Makefile.am
|
Touky and the forgotten makefile.
|
8 yıl önce |
benchsuite.cpp
|
base: implement UNUSED() macro and put it here and there.
|
12 yıl önce |
benchsuite.vcxproj
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 yıl önce |
btphystest.cpp
|
math: add constant vectors vec2::zero, vec2::axis_x, etc.
|
8 yıl önce |
btphystest.h
|
btphystest : InitApp delay
|
8 yıl önce |
btphystest.vcxproj
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
|
8 yıl önce |
btphystest.vcxproj.filters
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
|
8 yıl önce |
easy_mesh_dictionnary.js
|
Small js tweaks.
|
8 yıl önce |
empty.html
|
Added utils.js : contains two Dynamic js loading func for NaCl/em version
|
8 yıl önce |
front_camera_sprite.lolfx
|
lolcatz shader WebGL compatible.
|
8 yıl önce |
meshviewer.cpp
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
meshviewer.vcxproj
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
meshviewer_index.html
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
meshviewer_nacl.html
|
Fixed MViewer emscripten version and also simplified some interaction stuff.
|
8 yıl önce |
meshviewer_nacl.nmf
|
Added meshviewer .hmtl & .nmf
|
8 yıl önce |
nacl_loading.js
|
MessageService : Safe Enum added to ensure good usage.
|
8 yıl önce |
nacl_phystest.cpp
|
nacl: compilation fix.
|
8 yıl önce |
nacl_phystest.h
|
Added nacl_phystest to test physic compatibility with nacl.
|
8 yıl önce |
nacl_phystest.vcxproj
|
Added nacl_phystest to test physic compatibility with nacl.
|
8 yıl önce |
nacl_phystest.vcxproj.filters
|
Added nacl_phystest to test physic compatibility with nacl.
|
8 yıl önce |
physicobject.h
|
btphystest : cat movement update
|
8 yıl önce |
progress_status.js
|
Transfered progress bar logic in progress_status.js.
|
8 yıl önce |
scenesetup-compiler.cpp
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
scenesetup-compiler.h
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
scenesetup-parser.y
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
scenesetup-scanner.l
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
scenesetup.cpp
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
scenesetup.h
|
Added SceneSetup and its Parser/Compiler
|
8 yıl önce |
shinyfur.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 yıl önce |
shinymvtexture.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 yıl önce |
testsuite.cpp
|
base: implement UNUSED() macro and put it here and there.
|
12 yıl önce |
testsuite.vcxproj
|
added camera unit test.
|
8 yıl önce |
type_dictionnary.js
|
Small js tweaks.
|
8 yıl önce |
utils.js
|
Added utils.js : contains two Dynamic js loading func for NaCl/em version
|
8 yıl önce |