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lolengine
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lol
peilaus alkaen https://github.com/lolengine/lol
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681 Commitit
5 Branchit
239 MiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
Puu: 481212559e
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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lol/src/debug
Historia
Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 14 vuotta sitten
..
fps.cpp core: more vec?i -> ?veci renames. 14 vuotta sitten
fps.h build: put debug stuff and shader stuff in subdirectories. 14 vuotta sitten
quad.cpp math: move most vector and matrix member functions to global functions. 14 vuotta sitten
quad.h debug: reset the GL state more aggressively between quad renderings; this 14 vuotta sitten
record.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 vuotta sitten
record.h build: put debug stuff and shader stuff in subdirectories. 14 vuotta sitten
sphere.cpp win32: some compilation fixes here and there. 14 vuotta sitten
sphere.h build: put debug stuff and shader stuff in subdirectories. 14 vuotta sitten
stats.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 vuotta sitten
stats.h build: put debug stuff and shader stuff in subdirectories. 14 vuotta sitten
Voimanlähteenä Gitea Versio: 1.12.0+rc1-38-g249e22bb9 Sivu: 81ms Malli: 3ms
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