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Sam Hocevar 481212559e math: disable const union members on GCC prior to 4.6. 14 år sedan
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application core: try to merge Ticker and Emcee. Still not very good. 14 år sedan
debug win32: some compilation fixes here and there. 14 år sedan
gpu gpu: start implementing a vertex buffer object. 14 år sedan
image math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
lol math: disable const union members on GCC prior to 4.6. 14 år sedan
platform math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
shader shader: factor the uniform handling logic into platform-independent methods 14 år sedan
thread threads: change Queue to a template so that we can manage the element type. 14 år sedan
Makefile.am math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 år sedan
audio.h core: fix include guard naming scheme. 14 år sedan
bitfield.h core: fix include guard naming scheme. 14 år sedan
core.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
dict.cpp osx: automake does not support .mm files yet, so rename ios-image.mm back 14 år sedan
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 14 år sedan
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 14 år sedan
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
emitter.cpp emitter: fix wrong velocity value computation in the particles. 14 år sedan
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 14 år sedan
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
font.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
font.h core: more vec?i -> ?veci renames. 14 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
forge.h core: fix include guard naming scheme. 14 år sedan
gradient.cpp osx: link with the proper OpenGL libraries on OS X. 14 år sedan
gradient.h render: add a Gradient class that will be used for dithering later. 14 år sedan
half.cpp core: fix compilation warnings in one of the float-to-half LUTs. 14 år sedan
half.h math: add missing operators (==, !, <= etc.) to the "half" class so that 14 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
hash.h core: fix include guard naming scheme. 14 år sedan
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 14 år sedan
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
layer.cpp core: more vec?i -> ?veci renames. 14 år sedan
layer.h core: fix include guard naming scheme. 14 år sedan
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 år sedan
log.h core: a few compilation fixes for non-GCC compilers. 14 år sedan
loldebug.h build: put debug stuff and shader stuff in subdirectories. 14 år sedan
lolgl.h osx: link with the proper OpenGL libraries on OS X. 14 år sedan
map.cpp core: split vector operations into linear and non-linear so that we can 14 år sedan
map.h core: fix include guard naming scheme. 14 år sedan
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 år sedan
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 år sedan
platform.h ui: add a Platform class to query information about the current platform. 14 år sedan
profiler.cpp core: get rid of now useless <cstdio> includes. 15 år sedan
profiler.h core: fix include guard naming scheme. 14 år sedan
real.cpp math: implement ulp() for reals, which returns the smallest real y > 0 such 14 år sedan
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 14 år sedan
sample.h core: fix include guard naming scheme. 14 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 år sedan
sampler.h core: fix include guard naming scheme. 14 år sedan
scene.cpp gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 14 år sedan
scene.h core: more vec?i -> ?veci renames. 14 år sedan
sprite.cpp sprite: remove spurious property that caused sprites to be always displayed 14 år sedan
sprite.h core: add a Sprite class to try to factor some common logic currently 14 år sedan
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
text.h core: more vec?i -> ?veci renames. 14 år sedan
ticker.cpp threads: change Queue to a template so that we can manage the element type. 14 år sedan
ticker.h core: try to merge Ticker and Emcee. Still not very good. 14 år sedan
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 14 år sedan
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 14 år sedan
tileset.cpp math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 14 år sedan
tileset.h core: more vec?i -> ?veci renames. 14 år sedan
timer.cpp core: port all code to NativeClient. Nothing runs for now, but it builds. 14 år sedan
timer.h core: fix include guard naming scheme. 14 år sedan
trig.cpp core: fix a bug on the PS3 version of lol_sin(). 14 år sedan
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. 14 år sedan
vector.cpp math: minor compilation fixes for Visual Studio. Still does not link. 14 år sedan
video.cpp gl: cache viewport size on all platforms, because we cannot query it from 14 år sedan
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 14 år sedan
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 år sedan
world.h core: fix include guard naming scheme. 14 år sedan
worldentity.cpp core: split vector operations into linear and non-linear so that we can 14 år sedan
worldentity.h core: more vec?i -> ?veci renames. 14 år sedan