Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. pirms 13 gadiem
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debug ios: fix iOS build by adding missing files to XCode project. pirms 13 gadiem
image build: fix Win64 compilation with mingw64, using an updated SDL build. pirms 13 gadiem
lol lolunit: rename a few methods for consistency. pirms 13 gadiem
platform core: more vec?i -> ?veci renames. pirms 13 gadiem
shader shader: factor the uniform handling logic into platform-independent methods pirms 13 gadiem
Makefile.am test: replace CppUnit with our LolUnit test suite. pirms 13 gadiem
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. pirms 13 gadiem
audio.h core: fix include guard naming scheme. pirms 14 gadiem
bitfield.h core: fix include guard naming scheme. pirms 14 gadiem
core.h core: add our custom isnan() macro to the core headers. pirms 13 gadiem
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. pirms 13 gadiem
dict.h core: Dict::RemoveSlot can now directly remove an Entity. pirms 13 gadiem
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
emitter.cpp emitter: fix wrong velocity value computation in the particles. pirms 13 gadiem
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only pirms 13 gadiem
entity.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
entity.h core: fix include guard naming scheme. pirms 14 gadiem
font.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
font.h core: more vec?i -> ?veci renames. pirms 13 gadiem
forge.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
forge.h core: fix include guard naming scheme. pirms 14 gadiem
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting pirms 13 gadiem
gradient.h render: add a Gradient class that will be used for dithering later. pirms 13 gadiem
half.cpp core: handle denormal halfs properly on the PS3; it's denormal floats that pirms 13 gadiem
half.h core: reactivate half denormals for the PS3. pirms 13 gadiem
hash.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
hash.h core: fix include guard naming scheme. pirms 14 gadiem
input.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
input.h core: more vec?i -> ?veci renames. pirms 13 gadiem
layer.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
layer.h core: fix include guard naming scheme. pirms 14 gadiem
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 13 gadiem
log.h core: a few compilation fixes for non-GCC compilers. pirms 13 gadiem
loldebug.h build: put debug stuff and shader stuff in subdirectories. pirms 13 gadiem
lolgl.h gl: use Glew if available. pirms 13 gadiem
map.cpp debug: only print the layer and map errors once. pirms 13 gadiem
map.h core: fix include guard naming scheme. pirms 14 gadiem
matrix.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 13 gadiem
matrix.h build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 13 gadiem
numeric.h core: don't explicitly use std:: prefix when the platform may not pirms 13 gadiem
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 13 gadiem
platform.h ui: add a Platform class to query information about the current platform. pirms 14 gadiem
profiler.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
profiler.h core: fix include guard naming scheme. pirms 14 gadiem
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. pirms 13 gadiem
sample.h core: fix include guard naming scheme. pirms 14 gadiem
sampler.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
sampler.h core: fix include guard naming scheme. pirms 14 gadiem
scene.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
scene.h core: more vec?i -> ?veci renames. pirms 13 gadiem
sprite.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
sprite.h core: add a Sprite class to try to factor some common logic currently pirms 13 gadiem
text.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
text.h core: more vec?i -> ?veci renames. pirms 13 gadiem
ticker.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
ticker.h core: fix include guard naming scheme. pirms 14 gadiem
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
tileset.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
tileset.h core: more vec?i -> ?veci renames. pirms 13 gadiem
timer.cpp core: fix a typo in the Win32 timer code. pirms 13 gadiem
timer.h core: fix include guard naming scheme. pirms 14 gadiem
trig.cpp core: fix a bug on the PS3 version of lol_sin(). pirms 13 gadiem
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. pirms 13 gadiem
video.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 13 gadiem
video.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
world.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
world.h core: fix include guard naming scheme. pirms 14 gadiem
worldentity.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
worldentity.h core: more vec?i -> ?veci renames. pirms 13 gadiem