You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. пре 13 година
..
debug ios: fix iOS build by adding missing files to XCode project. пре 13 година
image build: fix Win64 compilation with mingw64, using an updated SDL build. пре 13 година
lol lolunit: rename a few methods for consistency. пре 13 година
platform core: more vec?i -> ?veci renames. пре 13 година
shader shader: factor the uniform handling logic into platform-independent methods пре 13 година
Makefile.am test: replace CppUnit with our LolUnit test suite. пре 13 година
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. пре 13 година
audio.h core: fix include guard naming scheme. пре 14 година
bitfield.h core: fix include guard naming scheme. пре 14 година
core.h core: add our custom isnan() macro to the core headers. пре 13 година
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. пре 13 година
dict.h core: Dict::RemoveSlot can now directly remove an Entity. пре 13 година
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
emitter.cpp emitter: fix wrong velocity value computation in the particles. пре 13 година
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only пре 13 година
entity.cpp core: get rid of now useless <cstdio> includes. пре 14 година
entity.h core: fix include guard naming scheme. пре 14 година
font.cpp core: more vec?i -> ?veci renames. пре 13 година
font.h core: more vec?i -> ?veci renames. пре 13 година
forge.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
forge.h core: fix include guard naming scheme. пре 14 година
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting пре 13 година
gradient.h render: add a Gradient class that will be used for dithering later. пре 13 година
half.cpp core: handle denormal halfs properly on the PS3; it's denormal floats that пре 13 година
half.h core: reactivate half denormals for the PS3. пре 13 година
hash.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
hash.h core: fix include guard naming scheme. пре 14 година
input.cpp core: more vec?i -> ?veci renames. пре 13 година
input.h core: more vec?i -> ?veci renames. пре 13 година
layer.cpp core: more vec?i -> ?veci renames. пре 13 година
layer.h core: fix include guard naming scheme. пре 14 година
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 13 година
log.h core: a few compilation fixes for non-GCC compilers. пре 13 година
loldebug.h build: put debug stuff and shader stuff in subdirectories. пре 13 година
lolgl.h gl: use Glew if available. пре 13 година
map.cpp debug: only print the layer and map errors once. пре 13 година
map.h core: fix include guard naming scheme. пре 14 година
matrix.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 13 година
matrix.h build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 13 година
numeric.h core: don't explicitly use std:: prefix when the platform may not пре 13 година
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 13 година
platform.h ui: add a Platform class to query information about the current platform. пре 14 година
profiler.cpp core: get rid of now useless <cstdio> includes. пре 14 година
profiler.h core: fix include guard naming scheme. пре 14 година
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. пре 13 година
sample.h core: fix include guard naming scheme. пре 14 година
sampler.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
sampler.h core: fix include guard naming scheme. пре 14 година
scene.cpp core: more vec?i -> ?veci renames. пре 13 година
scene.h core: more vec?i -> ?veci renames. пре 13 година
sprite.cpp core: more vec?i -> ?veci renames. пре 13 година
sprite.h core: add a Sprite class to try to factor some common logic currently пре 13 година
text.cpp core: more vec?i -> ?veci renames. пре 13 година
text.h core: more vec?i -> ?veci renames. пре 13 година
ticker.cpp core: get rid of now useless <cstdio> includes. пре 14 година
ticker.h core: fix include guard naming scheme. пре 14 година
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
tileset.cpp core: more vec?i -> ?veci renames. пре 13 година
tileset.h core: more vec?i -> ?veci renames. пре 13 година
timer.cpp core: fix a typo in the Win32 timer code. пре 13 година
timer.h core: fix include guard naming scheme. пре 14 година
trig.cpp core: fix a bug on the PS3 version of lol_sin(). пре 13 година
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. пре 13 година
video.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 13 година
video.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
world.cpp core: get rid of now useless <cstdio> includes. пре 14 година
world.h core: fix include guard naming scheme. пре 14 година
worldentity.cpp core: get rid of now useless <cstdio> includes. пре 14 година
worldentity.h core: more vec?i -> ?veci renames. пре 13 година