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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <cmath>
  14. #include "core.h"
  15. #include "lol/unit.h"
  16. namespace lol
  17. {
  18. LOLUNIT_FIXTURE(RealTest)
  19. {
  20. LOLUNIT_TEST(test_real_from_float)
  21. {
  22. float a1 = real(0.0f);
  23. float a2 = real(-0.0f);
  24. float a3 = real(1.0f);
  25. float a4 = real(-1.0f);
  26. float a5 = real(1.5f);
  27. LOLUNIT_ASSERT_EQUAL(a1, 0.0f);
  28. LOLUNIT_ASSERT_EQUAL(a2, -0.0f);
  29. LOLUNIT_ASSERT_EQUAL(a3, 1.0f);
  30. LOLUNIT_ASSERT_EQUAL(a4, -1.0f);
  31. LOLUNIT_ASSERT_EQUAL(a5, 1.5f);
  32. }
  33. LOLUNIT_TEST(test_real_neg)
  34. {
  35. float a1 = - real(1.0f);
  36. float a2 = - real(-1.0f);
  37. float a3 = - real(0.0f);
  38. float a4 = - real(-0.0f);
  39. LOLUNIT_ASSERT_EQUAL(a1, -1.0f);
  40. LOLUNIT_ASSERT_EQUAL(a2, 1.0f);
  41. LOLUNIT_ASSERT_EQUAL(a3, -0.0f);
  42. LOLUNIT_ASSERT_EQUAL(a4, 0.0f);
  43. }
  44. LOLUNIT_TEST(test_real_add)
  45. {
  46. float a1 = real(1.0f) + real(0.0f);
  47. float a2 = real(0.0f) + real(1.0f);
  48. float a3 = real(1.0f) + real(1.0f);
  49. float a4 = real(-1.0f) + real(-1.0f);
  50. float a5 = real(1.0f) + real(0.125f);
  51. LOLUNIT_ASSERT_EQUAL(a1, 1.0f);
  52. LOLUNIT_ASSERT_EQUAL(a2, 1.0f);
  53. LOLUNIT_ASSERT_EQUAL(a3, 2.0f);
  54. LOLUNIT_ASSERT_EQUAL(a4, -2.0f);
  55. LOLUNIT_ASSERT_EQUAL(a5, 1.125f);
  56. }
  57. LOLUNIT_TEST(test_real_sub)
  58. {
  59. #if 0
  60. printf("\n");
  61. real k(1.25f);
  62. k.print();
  63. real l(1.0f);
  64. l.print();
  65. real m = k - l;
  66. m.print();
  67. #endif
  68. LOLUNIT_ASSERT(true);
  69. }
  70. LOLUNIT_TEST(test_real_mul)
  71. {
  72. real x(1.25f);
  73. real y(1.5f);
  74. real z(1.99999f);
  75. real w(-1.5f);
  76. float m1 = x * x;
  77. float m2 = y * y;
  78. float m3 = z * z;
  79. float m4 = w * w;
  80. LOLUNIT_ASSERT_EQUAL(m1, 1.25f * 1.25f);
  81. LOLUNIT_ASSERT_EQUAL(m2, 1.5f * 1.5f);
  82. LOLUNIT_ASSERT_EQUAL(m3, 1.99999f * 1.99999f);
  83. LOLUNIT_ASSERT_EQUAL(m4, -1.5f * -1.5f);
  84. }
  85. };
  86. } /* namespace lol */