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Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 11 anni fa
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application Added Thread classes 10 anni fa
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 anni fa
bullet build: remove dead PS3 code. 10 anni fa
data build: reorganise automake build system. 13 anni fa
debug Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
easymesh Add color var in lua 10 anni fa
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 anni fa
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 anni fa
imgui fixed 36 files out of 4318: 10 anni fa
input Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 anni fa
lol fixed 36 files out of 4318: 10 anni fa
lolua lua: fix compilation issues. 10 anni fa
lua Split Tileset in TextureImage -> Tileset 10 anni fa
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 anni fa
mesh Added various stuff 10 anni fa
platform Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
sys fixed 36 files out of 4318: 10 anni fa
t matrix: using permutation and LU decomposition for determinant and inverse computing 10 anni fa
Makefile.am Split Tileset in TextureImage -> Tileset 10 anni fa
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
dict.cpp base: some Windows compilation fixes. 10 anni fa
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 anni fa
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
entity.h fixed 36 files out of 4318: 10 anni fa
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
gradient.lolfx scene: start working on the scene class reorganisation. 10 anni fa
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 anni fa
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 10 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
lolgl.h build: remove dead PS3 code. 10 anni fa
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 anni fa
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
sample.cpp build: remove dead PS3 code. 10 anni fa
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
scene.cpp build: some PS4 compilation fixes. 10 anni fa
scene.h scene: remove functions that aren’t that useful. 10 anni fa
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
text.cpp base: more lowercase shit. 10 anni fa
text.h Added some shit in controller and text 10 anni fa
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 anni fa
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
textureimage.h Split Tileset in TextureImage -> Tileset 10 anni fa
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 anni fa
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
tileset.cpp Split Tileset in TextureImage -> Tileset 10 anni fa
tileset.h fixed 36 files out of 4318: 10 anni fa
utils.h Add color var in lua 10 anni fa
video.cpp build: remove dead PS3 code. 10 anni fa
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
world.cpp 2nd pass on Lua integration. 10 anni fa
world.h 2nd pass on Lua integration. 10 anni fa
worldentity.cpp Fixed some stuff and added some small tweaks 10 anni fa
worldentity.h Fixed some stuff and added some small tweaks 10 anni fa