..
application
Added Thread classes
10 anni fa
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 anni fa
bullet
build: remove dead PS3 code.
10 anni fa
data
build: reorganise automake build system.
13 anni fa
debug
Revamped Game/Draw groups to split stuff and help spreading tick
10 anni fa
easymesh
Add color var in lua
10 anni fa
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 anni fa
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 anni fa
imgui
fixed 36 files out of 4318:
10 anni fa
input
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
10 anni fa
lol
fixed 36 files out of 4318:
10 anni fa
lolua
lua: fix compilation issues.
10 anni fa
lua
Split Tileset in TextureImage -> Tileset
10 anni fa
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
10 anni fa
mesh
Added various stuff
10 anni fa
platform
Revamped Game/Draw groups to split stuff and help spreading tick
10 anni fa
sys
fixed 36 files out of 4318:
10 anni fa
t
matrix: using permutation and LU decomposition for determinant and inverse computing
10 anni fa
Makefile.am
Split Tileset in TextureImage -> Tileset
10 anni fa
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
camera.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
10 anni fa
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
dict.cpp
base: some Windows compilation fixes.
10 anni fa
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10 anni fa
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
entity.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
10 anni fa
entity.h
fixed 36 files out of 4318:
10 anni fa
font.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
10 anni fa
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
gradient.lolfx
scene: start working on the scene class reorganisation.
10 anni fa
light.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
10 anni fa
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 anni fa
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
10 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
lolgl.h
build: remove dead PS3 code.
10 anni fa
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 anni fa
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 anni fa
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
sample.cpp
build: remove dead PS3 code.
10 anni fa
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
scene.cpp
build: some PS4 compilation fixes.
10 anni fa
scene.h
scene: remove functions that aren’t that useful.
10 anni fa
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
text.cpp
base: more lowercase shit.
10 anni fa
text.h
Added some shit in controller and text
10 anni fa
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 anni fa
textureimage.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
10 anni fa
textureimage.h
Split Tileset in TextureImage -> Tileset
10 anni fa
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
10 anni fa
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
tileset.cpp
Split Tileset in TextureImage -> Tileset
10 anni fa
tileset.h
fixed 36 files out of 4318:
10 anni fa
utils.h
Add color var in lua
10 anni fa
video.cpp
build: remove dead PS3 code.
10 anni fa
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anni fa
world.cpp
2nd pass on Lua integration.
10 anni fa
world.h
2nd pass on Lua integration.
10 anni fa
worldentity.cpp
Fixed some stuff and added some small tweaks
10 anni fa
worldentity.h
Fixed some stuff and added some small tweaks
10 anni fa