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Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 11 years ago
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application Added Thread classes 10 years ago
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
bullet build: remove dead PS3 code. 10 years ago
data build: reorganise automake build system. 13 years ago
debug Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
easymesh Add color var in lua 10 years ago
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 years ago
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 years ago
imgui fixed 36 files out of 4318: 10 years ago
input Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 years ago
lol fixed 36 files out of 4318: 10 years ago
lolua lua: fix compilation issues. 10 years ago
lua Split Tileset in TextureImage -> Tileset 10 years ago
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 years ago
mesh Added various stuff 10 years ago
platform Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
sys fixed 36 files out of 4318: 10 years ago
t matrix: using permutation and LU decomposition for determinant and inverse computing 10 years ago
Makefile.am Split Tileset in TextureImage -> Tileset 10 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
dict.cpp base: some Windows compilation fixes. 10 years ago
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
entity.h fixed 36 files out of 4318: 10 years ago
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 10 years ago
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 years ago
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 10 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolgl.h build: remove dead PS3 code. 10 years ago
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sample.cpp build: remove dead PS3 code. 10 years ago
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
scene.cpp build: some PS4 compilation fixes. 10 years ago
scene.h scene: remove functions that aren’t that useful. 10 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
text.cpp base: more lowercase shit. 10 years ago
text.h Added some shit in controller and text 10 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 years ago
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
textureimage.h Split Tileset in TextureImage -> Tileset 10 years ago
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 years ago
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tileset.cpp Split Tileset in TextureImage -> Tileset 10 years ago
tileset.h fixed 36 files out of 4318: 10 years ago
utils.h Add color var in lua 10 years ago
video.cpp build: remove dead PS3 code. 10 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
world.cpp 2nd pass on Lua integration. 10 years ago
world.h 2nd pass on Lua integration. 10 years ago
worldentity.cpp Fixed some stuff and added some small tweaks 10 years ago
worldentity.h Fixed some stuff and added some small tweaks 10 years ago