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- // Copyright (c) 2011 The Native Client Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
-
- #pragma once
-
- // A convenience wrapper for a shared OpenGLContext pointer type. As other
- // smart pointer types are needed, add them here.
-
- #include <tr1/memory>
-
- namespace lol {
-
- class OpenGLContext;
-
- typedef std::tr1::shared_ptr<OpenGLContext> SharedOpenGLContext;
-
- } // namespace lol
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