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  1. // Copyright (c) 2011 The Native Client Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. #pragma once
  5. // A convenience wrapper for a shared OpenGLContext pointer type. As other
  6. // smart pointer types are needed, add them here.
  7. #include <tr1/memory>
  8. namespace lol {
  9. class OpenGLContext;
  10. typedef std::tr1::shared_ptr<OpenGLContext> SharedOpenGLContext;
  11. } // namespace lol