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Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 13 年之前
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl 13 年之前
bullet build: fix shitloads of warnings. 13 年之前
data build: move all games to a "games" subdirectory to clean up the root 13 年之前
debug debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 年之前
easymesh easymesh: use "ato" for torus, because "at" is already for triangle. 13 年之前
generated easymesh: use "ato" for torus, because "at" is already for triangle. 13 年之前
gpu gpu: fix a few minor compiler warnings. 13 年之前
image build: tweak everything to allow building with SDL on the Raspberry Pi. 13 年之前
input input: some refactoring in the action bindings. 13 年之前
lol math: refactor real number constant declarations so that they are only 13 年之前
math math: refactor real number constant declarations so that they are only 13 年之前
platform build: fix shitloads of warnings. 13 年之前
thread xbox: start working on an Xbox/Direct3D port. 13 年之前
Makefile.am debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 年之前
array.h core: revert unfinished commit that wasn't really interesting. 13 年之前
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 13 年之前
audio.h core: fix include guard naming scheme. 14 年之前
bitfield.h core: fix include guard naming scheme. 14 年之前
camera.cpp So Character Controller works with a lazy camera logic. 13 年之前
camera.h So Character Controller works with a lazy camera logic. 13 年之前
core.h build: switch the Android native build rules to autoconf; still a bit rough 13 年之前
dict.cpp xbox: start working on an Xbox/Direct3D port. 13 年之前
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 14 年之前
eglapp.cpp build: fix shitloads of warnings. 13 年之前
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of 13 年之前
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 年之前
emitter.h core: tick methods now use seconds, like any sane system. 13 年之前
entity.cpp core: fix a few build warnings and remove useless operators from the 13 年之前
entity.h fixed 23 files out of 277: 13 年之前
font.cpp core: tick methods now use seconds, like any sane system. 13 年之前
font.h core: tick methods now use seconds, like any sane system. 13 年之前
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 年之前
forge.h core: fix include guard naming scheme. 14 年之前
gradient.cpp gpu: convert the gradient shader to a LolFx effect file. 13 年之前
gradient.h core: tick methods now use seconds, like any sane system. 13 年之前
gradient.lolfx gpu: convert the gradient shader to a LolFx effect file. 13 年之前
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 年之前
hash.h core: fix include guard naming scheme. 14 年之前
layer.cpp core: fix a few build warnings and remove useless operators from the 13 年之前
layer.h core: fix include guard naming scheme. 14 年之前
log.cpp android: simplify the logger code. 13 年之前
log.h android: simplify the logger code. 13 年之前
lolcore.vcxproj debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 年之前
lolcore.vcxproj.filters debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 年之前
loldebug.h debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 年之前
lolgl.h osx: link with the proper OpenGL libraries on OS X. 14 年之前
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 年之前
map.h core: fix include guard naming scheme. 14 年之前
numeric.h fixed 23 files out of 277: 13 年之前
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 年之前
platform.h ui: add a Platform class to query information about the current platform. 14 年之前
profiler.cpp core: make timers second-based rather than millisecond-based. 13 年之前
profiler.h core: fix include guard naming scheme. 14 年之前
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 13 年之前
sample.h core: tick methods now use seconds, like any sane system. 13 年之前
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 年之前
sampler.h core: fix include guard naming scheme. 14 年之前
scene.cpp gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 年之前
scene.h core: move some of the camera view logic from the Video class to the 13 年之前
sprite.cpp core: tick methods now use seconds, like any sane system. 13 年之前
sprite.h core: tick methods now use seconds, like any sane system. 13 年之前
text.cpp core: tick methods now use seconds, like any sane system. 13 年之前
text.h core: tick methods now use seconds, like any sane system. 13 年之前
ticker.cpp debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 13 年之前
ticker.h core: try to merge Ticker and Emcee. Still not very good. 14 年之前
tiler.cpp core: allow each blitted tile to be stretched differently. 13 年之前
tiler.h core: allow each blitted tile to be stretched differently. 13 年之前
tileset.cpp build: fix shitloads of warnings. 13 年之前
tileset.h core: tick methods now use seconds, like any sane system. 13 年之前
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 13 年之前
timer.h core: make timers second-based rather than millisecond-based. 13 年之前
video.cpp gpu: remove support for the accumulation buffer, it's deprecated anyway. 13 年之前
video.h gpu: document and tweak some class declarations. 13 年之前
world.cpp core: tick methods now use seconds, like any sane system. 13 年之前
world.h core: tick methods now use seconds, like any sane system. 13 年之前
worldentity.cpp fixed 23 files out of 277: 13 年之前
worldentity.h Small WorldEntity tweaks. 13 年之前