122 lines
2.4 KiB

  1. //
  2. // Deus Hax (working title)
  3. // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net>
  4. //
  5. #if defined HAVE_CONFIG_H
  6. # include "config.h"
  7. #endif
  8. #include <cstdlib>
  9. #include <cmath>
  10. #ifdef WIN32
  11. # define WIN32_LEAN_AND_MEAN
  12. # include <windows.h>
  13. #endif
  14. #if defined __APPLE__ && defined __MACH__
  15. # include <OpenGL/gl.h>
  16. #else
  17. # define GL_GLEXT_PROTOTYPES
  18. # include <GL/gl.h>
  19. #endif
  20. #include "scene.h"
  21. #include "tiler.h"
  22. struct Tile
  23. {
  24. uint32_t prio, code;
  25. int x, y, z, o;
  26. };
  27. /*
  28. * Scene implementation class
  29. */
  30. class SceneData
  31. {
  32. friend class Scene;
  33. private:
  34. static int Compare(void const *p1, void const *p2)
  35. {
  36. Tile const *t1 = (Tile const *)p1;
  37. Tile const *t2 = (Tile const *)p2;
  38. return t2->prio - t1->prio;
  39. }
  40. Tile *tiles;
  41. int ntiles;
  42. };
  43. /*
  44. * Public Scene class
  45. */
  46. Scene::Scene()
  47. {
  48. data = new SceneData();
  49. data->tiles = 0;
  50. data->ntiles = 0;
  51. }
  52. Scene::~Scene()
  53. {
  54. delete data;
  55. }
  56. void Scene::AddTile(uint32_t code, int x, int y, int z, int o)
  57. {
  58. if ((data->ntiles % 1024) == 0)
  59. data->tiles = (Tile *)realloc(data->tiles,
  60. (data->ntiles + 1024) * sizeof(Tile));
  61. data->tiles[data->ntiles].prio = -y - 2 * 32 * z + (o ? 0 : 32);
  62. data->tiles[data->ntiles].code = code;
  63. data->tiles[data->ntiles].x = x;
  64. data->tiles[data->ntiles].y = y;
  65. data->tiles[data->ntiles].z = z;
  66. data->tiles[data->ntiles].o = o;
  67. data->ntiles++;
  68. }
  69. void Scene::Render() // XXX: rename to Blit()
  70. {
  71. #if 0
  72. // Randomise, then sort.
  73. for (int i = 0; i < data->ntiles; i++)
  74. {
  75. Tile tmp = data->tiles[i];
  76. int j = rand() % data->ntiles;
  77. data->tiles[i] = data->tiles[j];
  78. data->tiles[j] = tmp;
  79. }
  80. #endif
  81. qsort(data->tiles, data->ntiles, sizeof(Tile), SceneData::Compare);
  82. // XXX: debug stuff
  83. glPushMatrix();
  84. static float f = 0.0f;
  85. f += 0.05f;
  86. glTranslatef(320.0f, 240.0f, 0.0f);
  87. glRotatef(45.0f, 1.0f, 0.0f, 0.0f);
  88. #if 0
  89. glRotatef(3.0f * sinf(f), 1.0f, 0.0f, 0.0f);
  90. glRotatef(8.0f * cosf(f), 0.0f, 0.0f, 1.0f);
  91. #endif
  92. glTranslatef(-320.0f, -240.0f, 0.0f);
  93. for (int i = 0; i < data->ntiles; i++)
  94. Tiler::BlitTile(data->tiles[i].code, data->tiles[i].x,
  95. data->tiles[i].y, data->tiles[i].z, data->tiles[i].o);
  96. glPopMatrix();
  97. // XXX: end of debug stuff
  98. free(data->tiles);
  99. data->tiles = 0;
  100. data->ntiles = 0;
  101. }