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  1. /*
  2. ** $Id: lundump.h,v 1.39 2012/05/08 13:53:33 roberto Exp $
  3. ** load precompiled Lua chunks
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lundump_h
  7. #define lundump_h
  8. #include "lobject.h"
  9. #include "lzio.h"
  10. /* load one chunk; from lundump.c */
  11. LUAI_FUNC Closure* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);
  12. /* make header; from lundump.c */
  13. LUAI_FUNC void luaU_header (lu_byte* h);
  14. /* dump one chunk; from ldump.c */
  15. LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
  16. /* data to catch conversion errors */
  17. #define LUAC_TAIL "\x19\x93\r\n\x1a\n"
  18. /* size in bytes of header of binary files */
  19. #define LUAC_HEADERSIZE (sizeof(LUA_SIGNATURE)-sizeof(char)+2+6+sizeof(LUAC_TAIL)-sizeof(char))
  20. #endif