..
application
base: break the main loop apart for the emscripten port.
hace 13 años
base
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
hace 12 años
bullet
ps4: prepare for the fioutaah!
hace 12 años
data
build: reorganise automake build system.
hace 13 años
debug
fixed 4 files out of 2770:
hace 9 años
easymesh
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
hace 9 años
generated
build: fix PS3 and Android builds.
hace 12 años
gpu
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
hace 9 años
image
build: lol-build now passes flags to configure, and configure now uses
hace 13 años
input
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
hace 9 años
lol
fixed 8 files out of 2617:
hace 9 años
lua
ps4: prepare for the fioutaah!
hace 12 años
math
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
hace 9 años
mesh
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
hace 9 años
platform
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
hace 9 años
sys
small tweak on file object.
hace 9 años
Makefile.am
build: synchronise Makefile.am with lolcore.vcxproj.
hace 9 años
audio.cpp
add methods to Audio class to mute/unmute and change volume per channel
hace 9 años
audio.h
add methods to Audio class to mute/unmute and change volume per channel
hace 9 años
camera.cpp
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
hace 9 años
camera.h
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
hace 9 años
core.h
input: Removed previous input system
hace 9 años
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
hace 13 años
dict.h
build: fix the WTFPL site URL in all code comments.
hace 13 años
eglapp.cpp
input: Removed previous input system
hace 9 años
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
hace 13 años
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
hace 12 años
emitter.h
New year copyright update.
hace 13 años
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
hace 9 años
entity.h
ticker: replace linked lists wih dynamic arrays for entity groups.
hace 9 años
font.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
hace 12 años
font.h
New year copyright update.
hace 13 años
forge.cpp
build: fix the WTFPL site URL in all code comments.
hace 13 años
forge.h
base: prevent instantiation of several static-only classes.
hace 13 años
gradient.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
hace 9 años
gradient.h
New year copyright update.
hace 13 años
gradient.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
hace 9 años
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
hace 12 años
layer.h
build: fix the WTFPL site URL in all code comments.
hace 13 años
light.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
hace 12 años
light.h
easymesh: interface the shiny shader with new Light objects.
hace 13 años
lolcore.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
hace 9 años
lolcore.vcxproj.filters
Added missing file and fixed mongoloclick
hace 9 años
loldebug.h
build: fix the WTFPL site URL in all code comments.
hace 13 años
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
hace 12 años
map.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
hace 13 años
map.h
build: fix the WTFPL site URL in all code comments.
hace 13 años
numeric.h
fixed 8 files out of 2617:
hace 9 años
platform.cpp
build: fix the WTFPL site URL in all code comments.
hace 13 años
platform.h
base: prevent instantiation of several static-only classes.
hace 13 años
profiler.cpp
build: fix the WTFPL site URL in all code comments.
hace 13 años
profiler.h
base: prevent instantiation of several static-only classes.
hace 13 años
sample.cpp
audio: report SDL mixer loading errors.
hace 12 años
sample.h
audio: add Sampler::LoopSample().
hace 13 años
sampler.cpp
audio: add Sampler::LoopSample().
hace 13 años
sampler.h
audio: add Sampler::LoopSample().
hace 13 años
scene.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
hace 9 años
scene.h
scene: break text rendering again so that 2D games work properly...
hace 9 años
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
hace 12 años
sprite.h
New year copyright update.
hace 13 años
text.cpp
core: Text constructor now wants a String object.
hace 9 años
text.h
core: Text constructor now wants a String object.
hace 9 años
ticker.cpp
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
hace 9 años
ticker.h
base: prevent instantiation of several static-only classes.
hace 13 años
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
hace 13 años
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
hace 13 años
tileset.cpp
gpu: move more platform-specific code from Video to Render.
hace 12 años
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
hace 13 años
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
hace 12 años
video.h
gpu: move Video::Clear to Renderer::Clear.
hace 12 años
world.cpp
lua: print the actual panic message before dumping a callstack.
hace 13 años
world.h
lua: add support for lua/init.lua in a global World object and give
hace 13 años
worldentity.cpp
input: support up to 32 mouse buttons.
hace 13 años
worldentity.h
input: support up to 32 mouse buttons.
hace 13 años