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Lolbot 4e0a9c93db fixed 8 files out of 2617: 11 years ago
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application base: break the main loop apart for the emscripten port. 11 years ago
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 years ago
bullet ps4: prepare for the fioutaah! 11 years ago
data build: reorganise automake build system. 12 years ago
debug fixed 4 files out of 2770: 8 years ago
easymesh gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 years ago
generated build: fix PS3 and Android builds. 11 years ago
gpu mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 years ago
image build: lol-build now passes flags to configure, and configure now uses 11 years ago
input input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 years ago
lol fixed 8 files out of 2617: 8 years ago
lua ps4: prepare for the fioutaah! 11 years ago
math mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 years ago
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 years ago
platform input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 years ago
sys small tweak on file object. 8 years ago
Makefile.am build: synchronise Makefile.am with lolcore.vcxproj. 8 years ago
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 years ago
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 years ago
camera.cpp mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 years ago
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 years ago
core.h input: Removed previous input system 8 years ago
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 years ago
dict.h build: fix the WTFPL site URL in all code comments. 12 years ago
eglapp.cpp input: Removed previous input system 8 years ago
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 years ago
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
emitter.h New year copyright update. 12 years ago
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 years ago
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 8 years ago
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
font.h New year copyright update. 12 years ago
forge.cpp build: fix the WTFPL site URL in all code comments. 12 years ago
forge.h base: prevent instantiation of several static-only classes. 12 years ago
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 years ago
gradient.h New year copyright update. 12 years ago
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 years ago
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
layer.h build: fix the WTFPL site URL in all code comments. 12 years ago
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
light.h easymesh: interface the shiny shader with new Light objects. 12 years ago
lolcore.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 years ago
lolcore.vcxproj.filters Added missing file and fixed mongoloclick 8 years ago
loldebug.h build: fix the WTFPL site URL in all code comments. 12 years ago
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 years ago
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
map.h build: fix the WTFPL site URL in all code comments. 12 years ago
numeric.h fixed 8 files out of 2617: 8 years ago
platform.cpp build: fix the WTFPL site URL in all code comments. 12 years ago
platform.h base: prevent instantiation of several static-only classes. 12 years ago
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 years ago
profiler.h base: prevent instantiation of several static-only classes. 12 years ago
sample.cpp audio: report SDL mixer loading errors. 11 years ago
sample.h audio: add Sampler::LoopSample(). 12 years ago
sampler.cpp audio: add Sampler::LoopSample(). 12 years ago
sampler.h audio: add Sampler::LoopSample(). 12 years ago
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 years ago
scene.h scene: break text rendering again so that 2D games work properly... 8 years ago
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
sprite.h New year copyright update. 12 years ago
text.cpp core: Text constructor now wants a String object. 8 years ago
text.h core: Text constructor now wants a String object. 8 years ago
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 years ago
ticker.h base: prevent instantiation of several static-only classes. 12 years ago
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12 years ago
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12 years ago
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 years ago
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12 years ago
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 years ago
video.h gpu: move Video::Clear to Renderer::Clear. 11 years ago
world.cpp lua: print the actual panic message before dumping a callstack. 11 years ago
world.h lua: add support for lua/init.lua in a global World object and give 12 years ago
worldentity.cpp input: support up to 32 mouse buttons. 12 years ago
worldentity.h input: support up to 32 mouse buttons. 12 years ago