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Lolbot 4e0a9c93db fixed 8 files out of 2617: преди 12 години
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application base: break the main loop apart for the emscripten port. преди 12 години
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) преди 12 години
bullet ps4: prepare for the fioutaah! преди 12 години
data build: reorganise automake build system. преди 12 години
debug fixed 4 files out of 2770: преди 9 години
easymesh gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 9 години
generated build: fix PS3 and Android builds. преди 12 години
gpu mesh: submesh class working, can be rendered with any compatible shader without caring of attributes преди 9 години
image build: lol-build now passes flags to configure, and configure now uses преди 12 години
input input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) преди 9 години
lol fixed 8 files out of 2617: преди 9 години
lua ps4: prepare for the fioutaah! преди 12 години
math mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. преди 9 години
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes преди 9 години
platform input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) преди 9 години
sys small tweak on file object. преди 9 години
Makefile.am build: synchronise Makefile.am with lolcore.vcxproj. преди 9 години
audio.cpp add methods to Audio class to mute/unmute and change volume per channel преди 9 години
audio.h add methods to Audio class to mute/unmute and change volume per channel преди 9 години
camera.cpp mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. преди 9 години
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. преди 9 години
core.h input: Removed previous input system преди 9 години
dict.cpp build: lol-build now passes flags to configure, and configure now uses преди 12 години
dict.h build: fix the WTFPL site URL in all code comments. преди 13 години
eglapp.cpp input: Removed previous input system преди 9 години
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). преди 13 години
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). преди 12 години
emitter.h New year copyright update. преди 13 години
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. преди 9 години
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. преди 9 години
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). преди 12 години
font.h New year copyright update. преди 13 години
forge.cpp build: fix the WTFPL site URL in all code comments. преди 13 години
forge.h base: prevent instantiation of several static-only classes. преди 13 години
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 9 години
gradient.h New year copyright update. преди 13 години
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 9 години
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). преди 12 години
layer.h build: fix the WTFPL site URL in all code comments. преди 13 години
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). преди 12 години
light.h easymesh: interface the shiny shader with new Light objects. преди 13 години
lolcore.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. преди 9 години
lolcore.vcxproj.filters Added missing file and fixed mongoloclick преди 9 години
loldebug.h build: fix the WTFPL site URL in all code comments. преди 13 години
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. преди 12 години
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. преди 13 години
map.h build: fix the WTFPL site URL in all code comments. преди 13 години
numeric.h fixed 8 files out of 2617: преди 9 години
platform.cpp build: fix the WTFPL site URL in all code comments. преди 13 години
platform.h base: prevent instantiation of several static-only classes. преди 13 години
profiler.cpp build: fix the WTFPL site URL in all code comments. преди 13 години
profiler.h base: prevent instantiation of several static-only classes. преди 13 години
sample.cpp audio: report SDL mixer loading errors. преди 12 години
sample.h audio: add Sampler::LoopSample(). преди 13 години
sampler.cpp audio: add Sampler::LoopSample(). преди 13 години
sampler.h audio: add Sampler::LoopSample(). преди 13 години
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 9 години
scene.h scene: break text rendering again so that 2D games work properly... преди 9 години
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). преди 12 години
sprite.h New year copyright update. преди 13 години
text.cpp core: Text constructor now wants a String object. преди 9 години
text.h core: Text constructor now wants a String object. преди 9 години
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) преди 9 години
ticker.h base: prevent instantiation of several static-only classes. преди 13 години
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. преди 12 години
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. преди 12 години
tileset.cpp gpu: move more platform-specific code from Video to Render. преди 12 години
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. преди 12 години
video.cpp gpu: implement polygon rendering mode in GL and D3D. преди 12 години
video.h gpu: move Video::Clear to Renderer::Clear. преди 12 години
world.cpp lua: print the actual panic message before dumping a callstack. преди 12 години
world.h lua: add support for lua/init.lua in a global World object and give преди 12 години
worldentity.cpp input: support up to 32 mouse buttons. преди 12 години
worldentity.h input: support up to 32 mouse buttons. преди 12 години