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application
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base: break the main loop apart for the emscripten port.
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преди 12 години |
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base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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преди 12 години |
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bullet
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ps4: prepare for the fioutaah!
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преди 12 години |
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data
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build: reorganise automake build system.
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преди 12 години |
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debug
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fixed 4 files out of 2770:
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преди 9 години |
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easymesh
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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преди 9 години |
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generated
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build: fix PS3 and Android builds.
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преди 12 години |
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gpu
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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преди 9 години |
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image
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build: lol-build now passes flags to configure, and configure now uses
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преди 12 години |
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input
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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преди 9 години |
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lol
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fixed 8 files out of 2617:
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преди 9 години |
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lua
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ps4: prepare for the fioutaah!
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преди 12 години |
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math
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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преди 9 години |
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mesh
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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преди 9 години |
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platform
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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преди 9 години |
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sys
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small tweak on file object.
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преди 9 години |
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Makefile.am
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build: synchronise Makefile.am with lolcore.vcxproj.
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преди 9 години |
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audio.cpp
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add methods to Audio class to mute/unmute and change volume per channel
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преди 9 години |
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audio.h
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add methods to Audio class to mute/unmute and change volume per channel
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преди 9 години |
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camera.cpp
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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преди 9 години |
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camera.h
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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преди 9 години |
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core.h
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input: Removed previous input system
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преди 9 години |
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dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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преди 12 години |
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dict.h
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build: fix the WTFPL site URL in all code comments.
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преди 13 години |
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eglapp.cpp
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input: Removed previous input system
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преди 9 години |
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eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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преди 13 години |
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emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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преди 12 години |
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emitter.h
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New year copyright update.
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преди 13 години |
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entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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преди 9 години |
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entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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преди 9 години |
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font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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преди 12 години |
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font.h
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New year copyright update.
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преди 13 години |
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forge.cpp
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build: fix the WTFPL site URL in all code comments.
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преди 13 години |
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forge.h
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base: prevent instantiation of several static-only classes.
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преди 13 години |
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gradient.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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преди 9 години |
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gradient.h
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New year copyright update.
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преди 13 години |
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gradient.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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преди 9 години |
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layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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преди 12 години |
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layer.h
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build: fix the WTFPL site URL in all code comments.
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преди 13 години |
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light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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преди 12 години |
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light.h
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easymesh: interface the shiny shader with new Light objects.
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преди 13 години |
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lolcore.vcxproj
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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преди 9 години |
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lolcore.vcxproj.filters
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Added missing file and fixed mongoloclick
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преди 9 години |
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loldebug.h
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build: fix the WTFPL site URL in all code comments.
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преди 13 години |
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lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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преди 12 години |
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map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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преди 13 години |
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map.h
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build: fix the WTFPL site URL in all code comments.
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преди 13 години |
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numeric.h
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fixed 8 files out of 2617:
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преди 9 години |
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platform.cpp
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build: fix the WTFPL site URL in all code comments.
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преди 13 години |
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platform.h
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base: prevent instantiation of several static-only classes.
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преди 13 години |
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profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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преди 13 години |
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profiler.h
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base: prevent instantiation of several static-only classes.
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преди 13 години |
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sample.cpp
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audio: report SDL mixer loading errors.
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преди 12 години |
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sample.h
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audio: add Sampler::LoopSample().
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преди 13 години |
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sampler.cpp
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audio: add Sampler::LoopSample().
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преди 13 години |
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sampler.h
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audio: add Sampler::LoopSample().
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преди 13 години |
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scene.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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преди 9 години |
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scene.h
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scene: break text rendering again so that 2D games work properly...
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преди 9 години |
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sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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преди 12 години |
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sprite.h
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New year copyright update.
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преди 13 години |
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text.cpp
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core: Text constructor now wants a String object.
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преди 9 години |
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text.h
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core: Text constructor now wants a String object.
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преди 9 години |
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ticker.cpp
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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преди 9 години |
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ticker.h
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base: prevent instantiation of several static-only classes.
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преди 13 години |
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tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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преди 12 години |
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tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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преди 12 години |
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tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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преди 12 години |
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tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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преди 12 години |
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video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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преди 12 години |
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video.h
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gpu: move Video::Clear to Renderer::Clear.
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преди 12 години |
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world.cpp
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lua: print the actual panic message before dumping a callstack.
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преди 12 години |
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world.h
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lua: add support for lua/init.lua in a global World object and give
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преди 12 години |
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worldentity.cpp
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input: support up to 32 mouse buttons.
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преди 12 години |
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worldentity.h
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input: support up to 32 mouse buttons.
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преди 12 години |