..
benchmark
test: emscripten compilation fix in the trigonometry benchmark.
12 jaren geleden
data
btphystest : added small border effect
8 jaren geleden
math
build: manually add lollua.vcxproj as a reference in all projects.
11 jaren geleden
physics
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
8 jaren geleden
sandbox
build: reorganise automake build system.
12 jaren geleden
unit
core: added StartsWith and EndsWith function for strings, and a sign function for numeric types
8 jaren geleden
xolotl
gpu: move more platform-specific code from Video to Render.
11 jaren geleden
Makefile.am
Added nacl_phystest to test physic compatibility with nacl.
8 jaren geleden
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 jaren geleden
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
11 jaren geleden
btphystest.cpp
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
8 jaren geleden
btphystest.h
btphystest : InitApp delay
8 jaren geleden
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
8 jaren geleden
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
8 jaren geleden
front_camera_sprite.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 jaren geleden
meshviewer.cpp
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
8 jaren geleden
meshviewer.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
11 jaren geleden
nacl_phystest.cpp
physics: always activate Bullet and remove dead code.
8 jaren geleden
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
8 jaren geleden
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
8 jaren geleden
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
8 jaren geleden
physicobject.h
btphystest : cat movement update
8 jaren geleden
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 jaren geleden
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 jaren geleden
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 jaren geleden
testsuite.vcxproj
added camera unit test.
8 jaren geleden