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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The Font class
- // --------------
- //
-
- #include "engine/entity.h"
-
- namespace lol
- {
-
- class FontData;
-
- class Font : public Entity
- {
- public:
- Font(char const *path);
- ~Font();
-
- protected:
- /* Inherited from Entity */
- virtual char const *GetName();
- virtual void TickDraw(float seconds, Scene &scene);
-
- public:
- /* New methods */
- void Print(Scene &scene, vec3 pos, char const *str, vec2 scale = vec2(1.0f), float spacing = 0.0f);
- ivec2 GetSize() const;
-
- private:
- FontData *data;
- };
-
- } /* namespace lol */
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