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Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 9 years ago
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3rdparty Migrate to Visual Studio 2017. 9 years ago
application Allow to build without SDL or ffmpeg. 9 years ago
audio audio: do not free buffers that SDL may be using. 10 years ago
base Disable debug messages by default and downgrade a few messages. 9 years ago
data build: refactor autotools files for out-of-tree builds. 10 years ago
debug DebugDrawContext pass 10 years ago
easymesh Fix erratic indentation and file encoding. 9 years ago
engine Disable debug messages by default and downgrade a few messages. 9 years ago
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 years ago
image Fix erratic indentation and file encoding. 9 years ago
input input: fix uninitialised variable. 10 years ago
lol Fix unused variable warnings in the polynomial code. 9 years ago
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 10 years ago
math math: tweak the real number printing routine. 9 years ago
mesh fixed 9 files out of 506: 10 years ago
platform Disable debug messages by default and downgrade a few messages. 9 years ago
sys getopt: fix an assert triggered in the Windows runtime. 9 years ago
t Migrate to Visual Studio 2017. 9 years ago
Makefile.am Allow to build without SDL or ffmpeg. 9 years ago
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
camera.h engine: move some files around. 10 years ago
commandstack.h base: clean up and refactor containers. 10 years ago
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
dict.h engine: move some files around. 10 years ago
eglapp.cpp audio: reorganise files 10 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
emitter.h engine: move some files around. 10 years ago
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 years ago
font.h engine: move some files around. 10 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
gradient.h engine: move some files around. 10 years ago
gradient.lolfx Clean up a lot of shader crap 10 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
light.h engine: move some files around. 10 years ago
lol-core.vcxproj Migrate to Visual Studio 2017. 9 years ago
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 years ago
lolimgui.cpp imgui extension + tileset 10 years ago
lolimgui.h imgui extension + tileset 10 years ago
messageservice.cpp base: clean up and refactor containers. 10 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
scene.cpp imgui extension 10 years ago
scene.h DebugDrawContext pass 10 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sprite.h engine: move some files around. 10 years ago
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 years ago
text.h engine: move some files around. 10 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 years ago
textureimage.cpp image: more method renaming for consistency. 9 years ago
textureimage.h image: rename some stuff. 9 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tiler.h image: rename some stuff. 9 years ago
tileset.cpp ResourceLoader + tileset tweaks 10 years ago
tileset.h image: rename some stuff. 9 years ago
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 years ago
video.cpp build: refactor autotools files for out-of-tree builds. 10 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago