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Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 9 лет назад
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3rdparty Migrate to Visual Studio 2017. 9 лет назад
application Allow to build without SDL or ffmpeg. 9 лет назад
audio audio: do not free buffers that SDL may be using. 9 лет назад
base Disable debug messages by default and downgrade a few messages. 9 лет назад
data build: refactor autotools files for out-of-tree builds. 10 лет назад
debug DebugDrawContext pass 10 лет назад
easymesh Fix erratic indentation and file encoding. 9 лет назад
engine Disable debug messages by default and downgrade a few messages. 9 лет назад
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 лет назад
image Fix erratic indentation and file encoding. 9 лет назад
input input: fix uninitialised variable. 9 лет назад
lol Fix unused variable warnings in the polynomial code. 9 лет назад
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 9 лет назад
math math: tweak the real number printing routine. 9 лет назад
mesh fixed 9 files out of 506: 10 лет назад
platform Disable debug messages by default and downgrade a few messages. 9 лет назад
sys getopt: fix an assert triggered in the Windows runtime. 9 лет назад
t Migrate to Visual Studio 2017. 9 лет назад
Makefile.am Allow to build without SDL or ffmpeg. 9 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
camera.h engine: move some files around. 10 лет назад
commandstack.h base: clean up and refactor containers. 10 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
dict.h engine: move some files around. 10 лет назад
eglapp.cpp audio: reorganise files 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h engine: move some files around. 10 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
font.h engine: move some files around. 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h engine: move some files around. 10 лет назад
gradient.lolfx Clean up a lot of shader crap 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h engine: move some files around. 10 лет назад
lol-core.vcxproj Migrate to Visual Studio 2017. 9 лет назад
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 лет назад
lolimgui.cpp imgui extension + tileset 9 лет назад
lolimgui.h imgui extension + tileset 9 лет назад
messageservice.cpp base: clean up and refactor containers. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp imgui extension 9 лет назад
scene.h DebugDrawContext pass 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h engine: move some files around. 10 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
text.h engine: move some files around. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp image: more method renaming for consistency. 9 лет назад
textureimage.h image: rename some stuff. 9 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h image: rename some stuff. 9 лет назад
tileset.cpp ResourceLoader + tileset tweaks 9 лет назад
tileset.h image: rename some stuff. 9 лет назад
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 лет назад
video.cpp build: refactor autotools files for out-of-tree builds. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад