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3rdparty
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Migrate to Visual Studio 2017.
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8 år sedan |
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application
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Allow to build without SDL or ffmpeg.
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8 år sedan |
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audio
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audio: do not free buffers that SDL may be using.
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9 år sedan |
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base
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Disable debug messages by default and downgrade a few messages.
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8 år sedan |
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data
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build: refactor autotools files for out-of-tree builds.
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9 år sedan |
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debug
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DebugDrawContext pass
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9 år sedan |
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easymesh
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Fix erratic indentation and file encoding.
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8 år sedan |
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engine
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Disable debug messages by default and downgrade a few messages.
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8 år sedan |
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gpu
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3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
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8 år sedan |
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image
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Fix erratic indentation and file encoding.
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8 år sedan |
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input
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input: fix uninitialised variable.
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9 år sedan |
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lol
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Fix unused variable warnings in the polynomial code.
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8 år sedan |
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lolua
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Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes
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9 år sedan |
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math
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math: tweak the real number printing routine.
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8 år sedan |
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mesh
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fixed 9 files out of 506:
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9 år sedan |
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platform
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Disable debug messages by default and downgrade a few messages.
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8 år sedan |
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sys
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getopt: fix an assert triggered in the Windows runtime.
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8 år sedan |
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t
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Migrate to Visual Studio 2017.
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8 år sedan |
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Makefile.am
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Allow to build without SDL or ffmpeg.
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8 år sedan |
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camera.cpp
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Remove Xbox 360 support, too much stuff no longer compiles.
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9 år sedan |
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camera.h
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engine: move some files around.
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9 år sedan |
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commandstack.h
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base: clean up and refactor containers.
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9 år sedan |
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dict.cpp
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Remove Xbox 360 support, too much stuff no longer compiles.
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9 år sedan |
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dict.h
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engine: move some files around.
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9 år sedan |
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eglapp.cpp
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audio: reorganise files
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9 år sedan |
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eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 år sedan |
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emitter.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 år sedan |
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emitter.h
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engine: move some files around.
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9 år sedan |
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font.cpp
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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9 år sedan |
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font.h
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engine: move some files around.
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9 år sedan |
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forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 år sedan |
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forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 år sedan |
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gradient.cpp
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Scene stuff is back to non-static logic with a few tricks
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9 år sedan |
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gradient.h
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engine: move some files around.
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9 år sedan |
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gradient.lolfx
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Clean up a lot of shader crap
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9 år sedan |
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light.cpp
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Scene stuff is back to non-static logic with a few tricks
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9 år sedan |
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light.h
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engine: move some files around.
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9 år sedan |
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lol-core.vcxproj
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Migrate to Visual Studio 2017.
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8 år sedan |
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lol-core.vcxproj.filter
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build: fix Windows build and LolFx generation
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9 år sedan |
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loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 år sedan |
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lolgl.h
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build: fix compilation on MSYS2 when glew is not available. Fixes #8.
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8 år sedan |
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lolimgui.cpp
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imgui extension + tileset
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9 år sedan |
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lolimgui.h
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imgui extension + tileset
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9 år sedan |
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messageservice.cpp
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base: clean up and refactor containers.
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9 år sedan |
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messageservice.h
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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9 år sedan |
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numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 år sedan |
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platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 år sedan |
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platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 år sedan |
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profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 år sedan |
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profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 år sedan |
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scene.cpp
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imgui extension
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9 år sedan |
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scene.h
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DebugDrawContext pass
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9 år sedan |
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sprite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 år sedan |
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sprite.h
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engine: move some files around.
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9 år sedan |
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text.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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9 år sedan |
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text.h
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engine: move some files around.
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9 år sedan |
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textureimage-private.h
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Split Tileset in TextureImage -> Tileset
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9 år sedan |
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textureimage.cpp
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image: more method renaming for consistency.
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8 år sedan |
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textureimage.h
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image: rename some stuff.
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8 år sedan |
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tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 år sedan |
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tiler.h
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image: rename some stuff.
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8 år sedan |
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tileset.cpp
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ResourceLoader + tileset tweaks
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9 år sedan |
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tileset.h
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image: rename some stuff.
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8 år sedan |
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utils.h
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Lolua refactor 2nd pass: New version is much simpler and practical
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9 år sedan |
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video.cpp
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build: refactor autotools files for out-of-tree builds.
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9 år sedan |
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video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 år sedan |