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Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 7 years ago
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3rdparty Migrate to Visual Studio 2017. 7 years ago
application Allow to build without SDL or ffmpeg. 7 years ago
audio audio: do not free buffers that SDL may be using. 8 years ago
base Disable debug messages by default and downgrade a few messages. 7 years ago
data build: refactor autotools files for out-of-tree builds. 8 years ago
debug DebugDrawContext pass 8 years ago
easymesh Fix erratic indentation and file encoding. 7 years ago
engine Disable debug messages by default and downgrade a few messages. 7 years ago
gpu 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 7 years ago
image Fix erratic indentation and file encoding. 7 years ago
input input: fix uninitialised variable. 8 years ago
lol Fix unused variable warnings in the polynomial code. 7 years ago
lolua Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes 8 years ago
math math: tweak the real number printing routine. 7 years ago
mesh fixed 9 files out of 506: 8 years ago
platform Disable debug messages by default and downgrade a few messages. 7 years ago
sys getopt: fix an assert triggered in the Windows runtime. 7 years ago
t Migrate to Visual Studio 2017. 7 years ago
Makefile.am Allow to build without SDL or ffmpeg. 7 years ago
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 years ago
camera.h engine: move some files around. 8 years ago
commandstack.h base: clean up and refactor containers. 8 years ago
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 years ago
dict.h engine: move some files around. 8 years ago
eglapp.cpp audio: reorganise files 8 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
emitter.h engine: move some files around. 8 years ago
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 years ago
font.h engine: move some files around. 8 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 years ago
gradient.h engine: move some files around. 8 years ago
gradient.lolfx Clean up a lot of shader crap 8 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 8 years ago
light.h engine: move some files around. 8 years ago
lol-core.vcxproj Migrate to Visual Studio 2017. 7 years ago
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 8 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 years ago
lolimgui.cpp imgui extension + tileset 8 years ago
lolimgui.h imgui extension + tileset 8 years ago
messageservice.cpp base: clean up and refactor containers. 8 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp imgui extension 8 years ago
scene.h DebugDrawContext pass 8 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sprite.h engine: move some files around. 8 years ago
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 years ago
text.h engine: move some files around. 8 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 years ago
textureimage.cpp image: more method renaming for consistency. 7 years ago
textureimage.h image: rename some stuff. 8 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
tiler.h image: rename some stuff. 8 years ago
tileset.cpp ResourceLoader + tileset tweaks 8 years ago
tileset.h image: rename some stuff. 8 years ago
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 8 years ago
video.cpp build: refactor autotools files for out-of-tree builds. 8 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago