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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // (c) 2009-2012 Cédric Lecacheur <jordx@free.fr>
- // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #ifdef HAVE_PHYS_USE_BULLET
- #include "../Include/EasyConstraint.h"
- #endif //HAVE_PHYS_USE_BULLET
-
- namespace lol
- {
-
- namespace phys
- {
-
- #ifdef HAVE_PHYS_USE_BULLET
-
- //-------------------------------------------------------------------------
- //EASY_CONSTRAINT
- //--
-
- void EasyConstraint::AddToSimulation(class Simulation* current_simulation)
- {
- btDiscreteDynamicsWorld* dynamics_world = current_simulation->GetWorld();
- if (dynamics_world && m_typed_constraint)
- {
- dynamics_world->addConstraint(m_typed_constraint, m_disable_a2b_collision);
- current_simulation->AddToConstraint(this);
- }
- }
-
- void EasyConstraint::RemoveFromSimulation(class Simulation* current_simulation)
- {
- btDiscreteDynamicsWorld* dynamics_world = current_simulation->GetWorld();
- if (dynamics_world, m_typed_constraint)
- dynamics_world->removeConstraint(m_typed_constraint);
- }
-
- #endif // HAVE_PHYS_USE_BULLET
-
- } /* namespace phys */
-
- } /* namespace lol */
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