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touky 527e27c880 - ImGUI is now operational again 10 лет назад
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3rdparty first test for lolimgui 10 лет назад
application build: refactor autotools files for out-of-tree builds. 10 лет назад
audio audio: minimal streaming API 10 лет назад
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
data build: refactor autotools files for out-of-tree builds. 10 лет назад
debug zepto8: add a Visual Studio project. 10 лет назад
easymesh - ImGUI is now operational again 10 лет назад
engine scene: add Scene::pre_render and post_render 10 лет назад
gpu - ImGUI is now operational again 10 лет назад
image sys: make a few functions lowercase. 10 лет назад
input misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lol - ImGUI is now operational again 10 лет назад
lolua lua: replace lol::LuaState with the original lua_State 10 лет назад
math math: allow to create real numbers from long doubles 10 лет назад
mesh - ImGUI is now operational again 10 лет назад
platform audio: reorganise files 10 лет назад
sys Moving entire timer code in timer.h 10 лет назад
t math: allow to create real numbers from long doubles 10 лет назад
Makefile.am audio: reorganise files 10 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
camera.h engine: move some files around. 10 лет назад
commandstack.h base: clean up and refactor containers. 10 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
dict.h engine: move some files around. 10 лет назад
eglapp.cpp audio: reorganise files 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h engine: move some files around. 10 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
font.h engine: move some files around. 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h engine: move some files around. 10 лет назад
gradient.lolfx Clean up a lot of shader crap 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h engine: move some files around. 10 лет назад
lol-core.vcxproj first test for lolimgui 10 лет назад
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: refactor autotools files for out-of-tree builds. 10 лет назад
lolimgui.cpp - ImGUI is now operational again 10 лет назад
lolimgui.h first test for lolimgui 10 лет назад
messageservice.cpp base: clean up and refactor containers. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp build: add path to lolfx resource names 10 лет назад
scene.h scene: add Scene::pre_render and post_render 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h engine: move some files around. 10 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
text.h engine: move some files around. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
textureimage.h engine: move some files around. 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
tileset.h tileset: rename AddTile() to define_tile(). 10 лет назад
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
video.cpp build: refactor autotools files for out-of-tree builds. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад