選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
touky 527e27c880 - ImGUI is now operational again 9年前
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3rdparty first test for lolimgui 9年前
application build: refactor autotools files for out-of-tree builds. 9年前
audio audio: minimal streaming API 9年前
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9年前
data build: refactor autotools files for out-of-tree builds. 9年前
debug zepto8: add a Visual Studio project. 9年前
easymesh - ImGUI is now operational again 9年前
engine scene: add Scene::pre_render and post_render 9年前
gpu - ImGUI is now operational again 9年前
image sys: make a few functions lowercase. 9年前
input misc: some cleanup in files, including UTF-8 BOM. 9年前
lol - ImGUI is now operational again 9年前
lolua lua: replace lol::LuaState with the original lua_State 9年前
math math: allow to create real numbers from long doubles 9年前
mesh - ImGUI is now operational again 9年前
platform audio: reorganise files 9年前
sys Moving entire timer code in timer.h 9年前
t math: allow to create real numbers from long doubles 9年前
Makefile.am audio: reorganise files 9年前
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9年前
camera.h engine: move some files around. 9年前
commandstack.h base: clean up and refactor containers. 9年前
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9年前
dict.h engine: move some files around. 9年前
eglapp.cpp audio: reorganise files 9年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
emitter.h engine: move some files around. 9年前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9年前
font.h engine: move some files around. 9年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9年前
gradient.h engine: move some files around. 9年前
gradient.lolfx Clean up a lot of shader crap 9年前
light.cpp Scene stuff is back to non-static logic with a few tricks 9年前
light.h engine: move some files around. 9年前
lol-core.vcxproj first test for lolimgui 9年前
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 9年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
lolgl.h build: refactor autotools files for out-of-tree builds. 9年前
lolimgui.cpp - ImGUI is now operational again 9年前
lolimgui.h first test for lolimgui 9年前
messageservice.cpp base: clean up and refactor containers. 9年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
scene.cpp build: add path to lolfx resource names 9年前
scene.h scene: add Scene::pre_render and post_render 9年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
sprite.h engine: move some files around. 9年前
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9年前
text.h engine: move some files around. 9年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 9年前
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 9年前
textureimage.h engine: move some files around. 9年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 9年前
tileset.h tileset: rename AddTile() to define_tile(). 9年前
utils.h misc: some cleanup in files, including UTF-8 BOM. 9年前
video.cpp build: refactor autotools files for out-of-tree builds. 9年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前