..
benchmark
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
data
shiny*.lolfx : light reflect FIX
il y a 8 ans
generated
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
javascript
tweak
il y a 8 ans
math
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
physics
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
il y a 8 ans
sandbox
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
unit
base: huge refactor in vector.h; GCC compilation times down by 50%.
il y a 8 ans
xolotl
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
Makefile.am
sys: use the fully working std::atomic instead of our placeholder class.
il y a 8 ans
benchsuite.cpp
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
benchsuite.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
il y a 8 ans
btphystest.cpp
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
il y a 8 ans
btphystest.h
base: use lol::array in most places.
il y a 8 ans
btphystest.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
il y a 8 ans
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
il y a 8 ans
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
il y a 8 ans
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
il y a 8 ans
meshviewer.cpp
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
il y a 8 ans
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
il y a 8 ans
meshviewer.index.html
MVWeb tweak
il y a 8 ans
meshviewer.nacl.html
MVWeb tweak
il y a 8 ans
meshviewer.nacl.nmf
meshviewer files name straightening
il y a 8 ans
meshviewer.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
il y a 8 ans
nacl_phystest.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
nacl_phystest.h
base: use lol::array in most places.
il y a 8 ans
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
physicobject.h
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
scenesetup-compiler.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
il y a 8 ans
scenesetup-parser.y
Light : Added Type SfEnum.
il y a 8 ans
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
il y a 8 ans
scenesetup.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
scenesetup.h
base: use lol::array in most places.
il y a 8 ans
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
il y a 8 ans
shinyfur.lolfx
Merge branch 'master' into scenegraph
il y a 8 ans
shinymvtexture.lolfx
Merge branch 'master' into scenegraph
il y a 8 ans
testsuite.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
testsuite.vcxproj
math: add Array3D template class. Happy, Touky? :-)
il y a 8 ans