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Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 10 ans
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benchmark misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
data shiny*.lolfx : light reflect FIX il y a 8 ans
generated base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
javascript tweak il y a 8 ans
math misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
physics math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 8 ans
sandbox misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
unit base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 8 ans
xolotl base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
Makefile.am sys: use the fully working std::atomic instead of our placeholder class. il y a 8 ans
benchsuite.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
benchsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
btphystest.cpp math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 8 ans
btphystest.h base: use lol::array in most places. il y a 8 ans
btphystest.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 8 ans
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. il y a 8 ans
front_camera_sprite.lolfx lolcatz shader WebGL compatible. il y a 8 ans
meshviewer.cpp math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 8 ans
meshviewer.em.html meshviewer html version now uses cookies to autosave command. il y a 8 ans
meshviewer.index.html MVWeb tweak il y a 8 ans
meshviewer.nacl.html MVWeb tweak il y a 8 ans
meshviewer.nacl.nmf meshviewer files name straightening il y a 8 ans
meshviewer.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
nacl_phystest.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
nacl_phystest.h base: use lol::array in most places. il y a 8 ans
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
physicobject.h base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
scenesetup-compiler.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler il y a 8 ans
scenesetup-parser.y Light : Added Type SfEnum. il y a 8 ans
scenesetup-scanner.l MViewer : Added Light & axis gizmo il y a 8 ans
scenesetup.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
scenesetup.h base: use lol::array in most places. il y a 8 ans
scenesetupdictionnary.js MViewer : Added Light & axis gizmo il y a 8 ans
shinyfur.lolfx Merge branch 'master' into scenegraph il y a 8 ans
shinymvtexture.lolfx Merge branch 'master' into scenegraph il y a 8 ans
testsuite.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
testsuite.vcxproj math: add Array3D template class. Happy, Touky? :-) il y a 8 ans